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An attempt to recreate the Crossfire multiplayer map from Half‑Life 1. Buildings and the bunker are fully rebuilt, preserving the map’s layout and sightlines.
Key features:
• Complete remake of buildings and bunker;
• Designed for crossbow PvP;
• Added an underground passage from the bunker to the far side of the map.
• Java, 1.21.4
Have fun :)
Special thanks to PawkaPow and Okurmen
Key features:
• Complete remake of buildings and bunker;
• Designed for crossbow PvP;
• Added an underground passage from the bunker to the far side of the map.
• Java, 1.21.4
Have fun :)
Special thanks to PawkaPow and Okurmen
1 Update Logs
Update #1 : by Arab13 09/03/2025 6:22:10 pmSeptember 3, 2025 @ 10:22 pm UTC
1. Weapon, ammunition, potion pickups, health stations (dispensers with healing splash potions), HEV stations (dispensers with golden apples), and boxes with spawn beds added.
2. Screenshots have been retaken using the "complementary-reimagined" shaders (EminGTR). Some details may slightly differ (health stations, ammunition pickups and the material of the door).
3. The bunker button now works almost the same as in the original game:
1) After activation, the button hides for 2 minutes and the bunker door gradually closes; the door now works on command blocks instead of cobblestone generator;
2) 45 seconds after the button is pressed, everyone outside the bunker (and anyone inside the bunker beyond the yellow-and-black lines and on dark gray carpets) dies; this death does not prevent normal respawning;
3) After that, the bunker door slowly opens;
4) 2 minutes after the button was pressed, the button becomes available for activation again.
2. Screenshots have been retaken using the "complementary-reimagined" shaders (EminGTR). Some details may slightly differ (health stations, ammunition pickups and the material of the door).
3. The bunker button now works almost the same as in the original game:
1) After activation, the button hides for 2 minutes and the bunker door gradually closes; the door now works on command blocks instead of cobblestone generator;
2) 45 seconds after the button is pressed, everyone outside the bunker (and anyone inside the bunker beyond the yellow-and-black lines and on dark gray carpets) dies; this death does not prevent normal respawning;
3) After that, the bunker door slowly opens;
4) 2 minutes after the button was pressed, the button becomes available for activation again.
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