Maps Challenge & Adventure

Dessert Maze pvp (WIP)

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guitar god 1998
Lvl 23Expert Architect
10
Sky if you are reading this you are awesome

Any ways

this a maze-pvp map thing

NOTHING IN THIS POST IS FINAL!!!!!!!!
It all depends on weather I can get it to work

I plan to have 3 game modes but idk if I can because the redstone involved is mostly hypothetical as of now. This is because I am building all the redstone out side the map and bug fix it before I release it, and i still have a lot of red stone to build. this is to be played in easy+, but unless you select harder difficulty in the map setup mobs will not spawn. the 2 difficulty (hard and harder) really only have 2 planed differences. mobs will spawn on harder and there will be traps in harder as well.

the 3 planed game modes are:

Maze(1-4 players): basically 1 of the 4 exits (randomly selected) opens and you and up to 3 partners have to find you way out.

Race(2-4 players): basically the same as maze but each player has there own exit and whoever gets to their's first wins. There will be a pvp option to try to slow down your opponents.

Hunt(2-4 players): Each player spawns at a different exit and have to find and kill each other. The last one alive wins. There are 5 different classes to chose from, ranging from a light fast class, to a slow heavy class.

classes


Classes



(enchantments are in parentheses, all have unbreaking 10)



Scout:



Armor: full leather (protection 1, projectile protection 5, thorns 5)



Weapon: wooden sword (Sharpness 2, knockback 2)



Other Equipment: splash potion of strength 2 (1:00) x3, splash potion of Instant health



Effects: speed 5, haste 2, night vision 1



Ranger:



Armor: leather (protection 1, projectile protection 5)



Weapon: bow (power 6, punch 1, flame 1, infinity 1), wooden sword



Other Equipment: Arrow, golden apple (e)



Effects: speed 1, night vision 1,



Knight:



Armor: iron, chain chest (protection 2, projectile protection 2,)



Weapon: iron sword, bow (infinity 1)



Other Equipment: arrow



Effects: resistance 2, mining fatigue 2, slowness 2



Tank:



Armor: diamond (protection 5, fire protection 2, projectile protection 2,)



Weapon: Diamond sword (sharpness 5)



Other Equipment: none



Effects: slowness 5, mining fatigue 3, strength 5, resistance 3, blindness 1, nausea 1



Alchemist:



Armor: leather, chain chest (protection 1, projectile protection)



Weapon: wooden sword



Other Equipment: splash potion of instant damage 3 x3 (respawning), splash potion of regeneration 2 x2, splash potion of wither 2 (respawning)



Effects: mining fatigue 1, speed 1, night vision 1



skydoesminecraft mode: This is a secret but I will say this, it may or may not have something to do with budder and squids...
This is a thing that you select along with a game mode and well I don't want to say much more...

As soon as the maze is done I will wire up all the redstone, so expect this out before the end of the coming up summer (or winter depending where you live) because this maze is big (400x400)

subscribe to me if you want updates on this project because this will be the only thing I will update-post about till its done.

6 Update Logs

Update #6 Sorry : by guitar god 1998 05/07/2013 7:52:38 pmMay 7, 2013 @ 11:52 pm UTC

I have been having some problems in school and stuff that has been eating up most of my free time. also I have been extremely unmotivated to work on this. I will try to finish the maze part soon, I have the routs planned out, I just need to fill in all the dead ends and shiz, do the little amount of redstone I have left to do to make it work with just maze. my school will get out in a few months and I will try to work on all my maps and get at least 2 of them done (most likely this and choose your own adventure) once again sorry, and I hope you understand.
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