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Emion
Emion is a realistic Minecraft island... it's 4 km by 4 km made by McMeddon. It's a rugged Island with multiple huge mountain ranges, spruce; oak; birch(new) ; and Jungle alive / dead forests (new), huge cliffs, dezent plains, a dry land, dry coast and custom vegetation and a snowy tundra. A new river system that flow from the mountains all the way to the sea, which crosses through the huge lands of this island. Take a boat and cross the ocean with a near-seamless transition to the default Minecraft (in java)
🌍 Discord: discord.stedit.com
► Patreon: www.patreon.com/mcmeddon
►Youtube: https://www.youtube.com/channel/UCug2WOSvplSCzXCOGJXJbEA/
► PMC: www.planetminecraft.com/member/mcmeddon/
► Instagram: www.instagram.com/mcmeddon/
► Twitch: www.twitch.tv/mcmeddon
Special
✅ Patreon Village included (with all active Patreons from 2021 Jan 18)
✅ Wallpapers
General
✅ Download
✅ 4000x4000
✅ Java
✅ Bedrock
✅ Exported for 1.16 Java
✅ Exported for 1.16 Bedrock
❌ Exported for 1.12 Java
❌ Exported for 1.12 Bedrock
✅ Caves, Ores
✅ structures or strongholds (on 1.16 Map) *dungeons are located at the center of the world
Foliage
✅ Custom Birch Trees
✅ Custom Oak Trees
✅ Custom Spruce Trees
✅ Custom Dead Trees
✅ Custom bushes
✅ Sugarcane
✅ Bamboo
Landscape
✅ Water Level 62 (Minecraft Default is 62)
✅ Dedicated Rivers
✅ Rocks and boulders
Whats new? Whats Changed?
With each new map i try to develop, evolve or refine a technique. See all my maps as rapid prototype maps.
📀 Nodes: Reworked and expanded the tree node setup
📀 Worldpainter: Setup dozens of new layers, added new trees to the asset pool
📀 Worldpainter: created biomes (e.g Jungle & Jungle Dead)
📀 Worldpainter: Tried to develop and implement as a test Birch, Bamboo & the Jungle Biome into the world
📀 Assets: Build over 300 new assets and a good new part is included in this map as a test: Birch tree´s - Dead trees - new rocks
Possible questions:
🞂 Which Programs did you use?
WorldPainter
Gaea
🞂 How long did it take to make it?
initial session of about 12 hours, but has been build on node structure that took around 20h of development + 5h of rendering
🞂Did you make those assets?
Yes, they are enhanced default tree’s and assets I made.
🞂 What are your plans with these maps?
These are adventure maps, survival maps, creative maps for you to build, play and explore. For my part, i gain new techniques and experience with every new map, building on that for the next and making map by map better maps.
🞂 Timelapse? Showcase? Breakdown?
Uploaded, coming soon (follow the yt channel)
🞂 Do you do commissions?
Yup hit me up on PlanetMinecraft Messages (not discord)
🞂 PMC Member: "[...] Out of curiosity, if someone else uses your world to build things in and wanted to share, do you just request a credit?"
- Yes always - please credit the origins of work / the creator. (people want to know where to find the stuff)
- Redistributing or selling my Intellectual Property without consent is not allowed.
- Showcase Submissions are allowed
- (Backside info: I've spent hundreds of hours to achieve the knowledge to create those maps. And can spend days on creating each Map. For the casual people: I encourage you to play..test and build on these maps. I actually like to see what you can do on/with them. I see my maps as canvases for people to explore and enjoy... what i don't like is when people just plainly say: I made that canvas , that's mine. [analogy end] It's IP theft, disrespectful, and ungodly frustrating to deal with. And there are either Kids who just entered the internet and dont know better and there are 3rd Parties that do that intentionally)
Progress | 100% complete |
Tags |
2 Update Logs
Update #2 map update: bugfixes : by McMeddon 01/24/2021 8:31:34 pmJan 24th, 2021
Update #2 map update: bugfixes (thanks daniel for notification)
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i understand 1.12 for server but 1.14, anyway, the description says:
✅ Exported for 1.16 Java ✅ Exported for 1.16 Bedrock?
- well theoretically yes, but Minecraft will for sure spit out errors when converting maps back to 1.14
- otherwise, you can get the source files and export it to 1.14