Maps Land Structure

Elemental Land Structure Base for 5

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lo1aness
Lvl 4Apprentice Artist
1
I totally believe that the land itself shouldn't be touched more than necessary ... but that nature-scaping is totally necessary. Complete contradiction? Maybe. What I mean is that I do not intend to "landscape" until it is absolutely necessary and only where it is vital to the castle and its pieces that I need.

So. This is my first real "project".

I began with the seed "eshva" which, my happy coincidence, yielded a very lush landscape with ponds and lakes, a huge variety of trees and tons of already-grown crops.

Beyond the seed, I intend to shape the land in 5 separate areas - plots - that are centered around the elements of air, fire, water, earth, and spirit. 5 plots total, each completely and drastically different in layout and feel, but each tightly incorporating the very lush landscape created with the eshva seed.

Step one (done) - Plot 1 is complete with safety-conscious mine, focused on the Earth element with many building sites lush green and elevated. In the front of the plot is the entrance to the mine complete with a starter chest (filled only with items gathered during bioscaping) and starter crafting table. At the back of the plot, beyond the ponds, is a cobblestone path that leads to the back of Plot 2 - quite a hike away.

Step two (started) - Plot 2 is begun, focusing on the element of Air. In the process of bioscaping, focusing on natural land archs and bridges connecting tall mountains reaching into the clouds.

2 Update Logs

Update #2 : by lo1aness 11/14/2011 2:03:19 pmNovember 14, 2011 @ 7:03 pm UTC

Finalized texture packs from blocks to art to light so that everything has a distinctly Oriental feel to it. Plan to share full pack once tweaks are done on it specifically after some game play.
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