Minecraft Maps / Environment & Landscaping

Feon - From Nordic to Tropic [4k, Download, 1.12 & 1.16+, Multibiome, Java & Bedrock, Minecraft Survival World / RPG Map]

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McMeddon's Avatar McMeddon
Level 84 : Elite Wizard
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Feon is a realistic Minecraft island... it's 4 km by 4 km made by McMeddon. It's a rugged Nordic Island with multiple huge snow covered mountain ranges, taiga/spruce; oak; (new) birch; and (new) jungle forests, huge cliffs, huge plains, a dry land, dry coast and custom arctic region in the north. A new dedicated river system that flow from the mountains all the way to the sea, which crosses through the huge lands of this island. A brand-new biome deployment system that grades custom biomes from cold(north) to hot (south). Take a boat and cross the ocean with a near-seamless transition to the default Minecraft(java).





🌍 Discord: discord.stedit.com
► Patreon: www.patreon.com/mcmeddon
►Youtube: https://www.youtube.com/channel/UCug2WOSvplSCzXCOGJXJbEA/
► PMC: www.planetminecraft.com/member/mcmeddon/
► Instagram: www.instagram.com/mcmeddon/
► Twitch: www.twitch.tv/mcmeddon




Feon - From Nordic to Tropic [4k, Download, 1.12 & 1.16+, Multibiome, Java & Bedrock, Minecraft  Survival World / RPG Map] Minecraft Map

Whats in it?

📀

Special

Patreon Village included (with all active Patreons from 2021 Jan 28)
Wallpapers

📀

General

Download
Map Size 4000x4000
Exported for 1.16 Java
Exported for 1.12 Java
Exported for 1.16 Bedrock
Caves, Ores
structures or strongholds (on 1.16 Maps) [+dungeons are located at the center of the world]


📀

Biomes

1.121.16
Custom Arctic Biomes
Custom Taiga Biomes
Custom Tempered Biomes
Custom Flower Biome✅ but no 1.16 Flowers✅ cornflower & sweetberry bush might be missing
Custom Tropic Biomes✅ but no vines and bamboo
Custom Drylands Biomes
Custom River Biomes
Custom Ocean Biome❌ 1.12 Does not support water plants
Custom Warm Ocean Biome❌ 1.12 Does not support 1.14 water coral plants  

📀

Foliage

Custom Birch Trees
Custom Oak Trees
Custom Spruce Trees
Custom Taiga Trees
Custom Jungle Trees
Custom bushes
Bamboo (1.16 Maps)


📀

Landscape features

Water Level 62 (Minecraft Default is 62)
Dedicated Rivers
Rocks and boulders
custom biomes (new)
custom coast
custom cliffs
custom mountains
custom sea floor
custom underground

Minecraft Maps Java Installation Guide

  1. Download map by clicking the yellow button at the top right of the description.
  2. On Windows, use keys Windows+R and then typing “%appdata%/.minecraft/saves/” into the command line. (On a Mac, your save files are in: ~/Library/Application Support/minecraft/saves/). This will open the saves folder
  3. Drag your downloader map (after unzip or unrar) in the zip/rar folderMap into saves folder.
  4. Close windows and reopen Minecraft
  5. .Select your map and play.

For more insights how to install it check out PMC´s Tutorial: www.planetminecraft.com/blog/how-to-download-and-install-minecraft-maps/



Feon - From Nordic to Tropic [4k, Download, 1.12 & 1.16+, Multibiome, Java & Bedrock, Minecraft  Survival World / RPG Map] Minecraft Map


Whats new? Whats Changed?


With each new map i try to develop, evolve or refine a technique. See all my maps as rapid prototype maps.
  • 📀 Nodes: new Biome node distribution system
  • 📀 Nodes: new forest generation node system cuppled to biomes
  • 📀 Nodes: + new onion forest system (outer layer: smaller trees, core forest: Megatrees)
  • 📀 Nodes: River system redone - less noise blocks, more dedicated rivers, less error’d areas
  • 📀 Worldpainter: Added dozens of new biomes to shift away from the megabiomes
  • 📀 Assets: Build over 300 new assets and a good new part is included in this map as a test: Birch tree´s - Dead trees - new rocks

Thoughts on this Map:

I used in the past a different more "global" technique to distribute vegetation, but lately, i thought about creating "every biome". But I questioned myself on how to distribute them in a procedural way. There are 70-ish+ Biomes total... so handpicking/painting every bit wouldn't be an option, so I looked for an approach that feels ... natural. And here we are, with my first attempt, using the latitude (I think) and "climates" to determine where biomes should go.


It's currently separated into 6 Regions: Arctic, Taiga, temperate, warm, tropical, and dry/desert


I think it's a good start to evolve more biomes from it, but I also think it can be improved in a few various ways. For example, I'm trying to figure out how to integrate land formations like mountains and rivers taking part in the distribution. Generating areas or forming the biomes around/according to formations. And having like a "weather influence" that directs parts of the growth of the foliage, as well as diversifying more of it.
A huge part is also the ocean.. that will need more attention in the future for sure!, it's currently pretty simple, but I would like to add all the nice aquatic stuff from the default Minecraft, but that's for another day



Feon - From Nordic to Tropic [4k, Download, 1.12 & 1.16+, Multibiome, Java & Bedrock, Minecraft  Survival World / RPG Map] Minecraft Map

Possible questions:

🞂 Which Programs did you use?

WorldPainter
Gaea
WorldEdit


🞂 How long did it take to make it?
initial session of about 36 hours, but has been build on node structure that took around 20h of development + 5h of rendering

🞂Did you make those assets?
  Yes, they are enhanced default tree’s and assets I made.

🞂 What are your plans with these maps?
  These are adventure maps, survival maps, creative maps for you to build, play and explore. For my part, i gain new techniques and experience with every new map, building on that for the next and making map by map better maps.

🞂 Timelapse? Showcase? Breakdown?
  Uploaded, coming soon (follow the yt channel)

🞂 Do you do commissions?
  No - since i dont have the time for the additional workload. My Current workload with management, development and content creation is pretty packed already, but I plan do once or twice a public project per month. For these I'm up for collaborations with people, and teams. So write me on PlanetMinecraft (not discord) about it!

🞂 PMC Member: "[...] Out of curiosity, if someone else uses your world to build things in and wanted to share, do you just request a credit?"


    • Yes always - please credit the origins of work / the creator. (people want to know where to find the stuff)
    • Redistributing or selling my Intellectual Property without consent is not allowed.
    • Showcase Submissions are allowed
    • (Backside info: I've spent hundreds of hours to achieve the knowledge to create those maps. And can spend days on creating each Map. For the casual people: I encourage you to play..test and build on these maps. I actually like to see what you can do on/with them. I see my maps as canvases for people to explore and enjoy... what i don't like is when people just plainly say: I made that canvas , that's mine. [​analogy end] It's IP theft, disrespectful, and ungodly frustrating to deal with. And there are either Kids who just entered the internet and dont know better and there are 3rd Parties that do that intentionally)





        Progress100% complete
        Tags

        6 Update Logs

        Update #6 minor map updates and bugfixes : by McMeddon 02/09/2021 8:47:27 pmFeb 9th, 2021

        Update #6 minor map updates and bugfixes
        LOAD MORE LOGS

        Create an account or sign in to comment.

        05/05/2021 6:35 am
        This reply was removed by the poster or a moderator.
        1
        05/05/2021 1:03 pm
        Level 84 : Elite Wizard
        McMeddon
        McMeddon's Avatar
        currently updating all buttons, to indicate it more clearly, newer maps have them already implemented
        1
        05/05/2021 6:34 am
        Level 1 : New Miner
        Alfuken
        Alfuken's Avatar
        It is painful to look at those renders knowing you'll never see it like that in the actual game due to poor and unoptimal game engine implementation.
        1
        05/05/2021 1:03 pm
        Level 84 : Elite Wizard
        McMeddon
        McMeddon's Avatar
        bedrock is actually able to display up to 80 chunks... and its gorgeous :D
        1
        02/19/2021 11:49 pm
        Level 1 : New Miner
        WolfAurora
        WolfAurora's Avatar
        What are the shaders if there are any
        1
        02/20/2021 5:54 am
        Level 84 : Elite Wizard
        McMeddon
        McMeddon's Avatar
        1 image (of supporter village) was with the SEUS shader

        all the other images were Renders, done in chunky renderer
        1
        01/31/2021 12:52 pm
        Level 42 : Master Technomancer
        Giancarlovan
        Giancarlovan's Avatar
        Love the dry islands biome, and the transitions too!
        1
        01/29/2021 2:52 am
        Level 20 : Expert Architect
        TheEnchantedBook
        TheEnchantedBook's Avatar
        Your maps are really good. Is it ok if i use your map for world generation structures in my datapack? You'll get credit for every single one of them.
        1
        01/29/2021 11:41 am
        Level 84 : Elite Wizard
        McMeddon
        McMeddon's Avatar
        - For display (reference images, showcase, etc), i dont mind it, go ahead.

        - For redistribution (making a puplic world download of my creation), nope not ok.
        1
        01/29/2021 12:41 pm
        Level 20 : Expert Architect
        TheEnchantedBook
        TheEnchantedBook's Avatar
        Yeah, i already saw you sell the maps.
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