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No company is without a rival.
Freddy Fazbear's New Pizzeria has closed for good. And so, another restaurant is going to take its place in the world of entertainment.
What could go wrong?
An upcoming fan-port of Five Nights at Candy's Remastered for Minecraft: Bedrock Edition, all nights will be playable and close as possible to the original game, alongside with a few new toggleable features.
It's being optimized wherever possible with the aim of it being able to run on low-end devices, assets of the original game will remain intact, no downscaling or compressing allowed.
It's playable with mouse, touch and controller inputs.
VR Immersive Mode is not planned to be supported, the Virtual Living Room will still be accessible.
Also thanks:
@Emilmacko for being Emil Macko! (psst he made FNAC)
@ChrisPowellProductions for the FNAC R model pack!
Progress | 70% complete |
Tags |
8 Update Logs
Update #8 - Battery System : by DinoWattz 02/12/2024 11:21:52 amFeb 12th
- Optimized every camera and door button to use custom blocks instead of laggy item frames with maps; Added a "textures_list.json" to the world resource packs for allegedly better texture loading.
- The step sounds now always use the 3D variant to avoid confusion.
- Door buttons now have "multipliers" and can now show how much power is being used.
- Fixed the screen fade when an animatronic gets inside the office, now it'll only happen if you're seeing the animatronic.
- Finally fanported the whole battery system by using Script API, now it should be accurate.
- Fixed the office's jumpscare timer math by using an Script API version.
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If I had to guess, I'd say it's going to take a few more months, there's still a lot of things to add and I want to make sure everything is working, optimized and polished.