• 6/13/14 3:35 am
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Great Forest
Lies far east of Central City, near Murc. I wanted it to be moody, mysterious, big and fun to explore.
I had to make the tree leaves hollow (You won't actually notice) due to the way leaves are displayed in your client. While other blocks that are not touching air won't be displayed, leaves will if people have their settings on "fancy", creating laggy areas if many leaves are used. By making trees hollow(or fill them up with green clay/wool), you limit the amount of displayed blocks, reducing or removing the lag. Visually, the difference will be next to nothing. You should really pay attention to this if you ever want to make a big forest yourself :)
A good way to make objects hollow or filled with another material is easy with VoxelSniper :)
My goal is to make a server with RPG open world elements with quests, storyline, classes, functioning skillbars, dungeons(with bosses!), secret lootchests (some globally, some individual), alot of locations and still being able to experience the vanilla minecraft things. I will allow people to buy up regions in special area's where people can build with the materials they gather through adventuring on the main map. Items can be gathered through adventuring, trading with merchants or trading with other people.
I did not use any fancy shaders(mods) when making these screenshots. Text.Pack: PureBDCraft
Lies far east of Central City, near Murc. I wanted it to be moody, mysterious, big and fun to explore.
I had to make the tree leaves hollow (You won't actually notice) due to the way leaves are displayed in your client. While other blocks that are not touching air won't be displayed, leaves will if people have their settings on "fancy", creating laggy areas if many leaves are used. By making trees hollow(or fill them up with green clay/wool), you limit the amount of displayed blocks, reducing or removing the lag. Visually, the difference will be next to nothing. You should really pay attention to this if you ever want to make a big forest yourself :)
A good way to make objects hollow or filled with another material is easy with VoxelSniper :)
My goal is to make a server with RPG open world elements with quests, storyline, classes, functioning skillbars, dungeons(with bosses!), secret lootchests (some globally, some individual), alot of locations and still being able to experience the vanilla minecraft things. I will allow people to buy up regions in special area's where people can build with the materials they gather through adventuring on the main map. Items can be gathered through adventuring, trading with merchants or trading with other people.
I did not use any fancy shaders(mods) when making these screenshots. Text.Pack: PureBDCraft
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Alot of detail is lost