Published Dec 25th, 2012, 12/25/12 2:18 pm
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I was on Cubehamster's server and someone was musing about whether a Go board would be possible, so I went ahead and made one.
The board is made up of two-dimensionally tile-able logic cells, with control wires running around them, along with a scoring system based on ThorinFarns' redcounter.
I had initially planned to automate stone death, but after a little testing and some calculations, it turned out that for a 9x9 practice board, each move would take upwards of 40 seconds, which was pretty unacceptable.
Current features:
To do:
Thanks (in no particular order) to ThorinFarns, PigglyPops, iDarkLegion, jonawebb, mulvi97 and cubehamster.
The board is made up of two-dimensionally tile-able logic cells, with control wires running around them, along with a scoring system based on ThorinFarns' redcounter.
I had initially planned to automate stone death, but after a little testing and some calculations, it turned out that for a 9x9 practice board, each move would take upwards of 40 seconds, which was pretty unacceptable.
Current features:
- Separated controls for each player, with turn order enforcement
- Groups are removed all at once
- Automatic scoring for dead stones
- Territory counting function (Japanese rules)
- Complete board reset function (very GPU intensive)
To do:
- Fix any minor bugs that people find
- Move board into a dedicated world
- Create a logic tile for Chinese territory scoring system
- Upgrade reset function to reduce lag
- Add command block notifications for players
Thanks (in no particular order) to ThorinFarns, PigglyPops, iDarkLegion, jonawebb, mulvi97 and cubehamster.
Progress | 90% complete |
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