Maps Air Structure

Longwei Destroyer

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Sbia
Level 48 : Master Botanist
158
oh geez
it's nearly impossible to get a good render for this it's far too long
with a decent paint job it can also substitute for the chinese destroyer in the VU (UEL)

stats are in video this time
name isn't just a pun
fite me

this is another design experiment so to speak, i'm pretty happy with the shape (although i'll probably make it shorter.....) minus a few little flaws
i'm going to try and build on this to design my cruiser, or maybe something smaller and tighter, this is big and messy
a framework is taking shape :3

BACKGROUND

The Longwei is designed to provide anti-fighter support to larger fleets. Nearly completely internally immune to the small arms commonly seen on fighters, with 2 flak batteries and a ridiculous firing area, it's a fighter pilot's worst nightmare.
Longwei ships are very frequently seen patrolling the borders of Kyremian space, usually along with a Cerius for fast transport and an Escort Freighter for resupply. Since capital ships are rare in such a sparse region, it is perfect for the task.

DESIGN

I wanted a really good firing arc for the flak guns I'd been designing, so I figured I'd space them out a lot. This led to a lot of issues, however- a long body means fighters could easily get inside the ship's shields and blast away to their heart's content, not to mention boarders. I spent a while designing armour until I came up with something that was completely immune to TNT without breaking any CC rules (although I haven't tested it on curved surfaces until now), countering the fighters. As for the boarders, since the armour requires a 2-block thick empty space to work properly, I decided to make it as dark as possible. Anyone breaching the outer hull will be met with a multitude of monsters :D

Strengths: Massive firing arcs, tough, tiny frontways hitbox, high DPS, high area denial, high structural integrity
Weaknesses: Poor maneuverability due to extreme length, vulnerable bridge, inaccurate, terrible shield penetration, systems aren't very robust, controls are bad, immense length means traditional overshield design is highly inefficient, those damn thin segments, poor visibility (especially since you need to aim), gets snapped like a twig by capital ships

Strong against: Fighters, bombers, small carriers
Weak against: Cruisers, frigates, dreadnoughts

Offense: 5/10
Defence: 5/10
Speed: 1/10
Progress100% complete
Tags
Curated in their collections

  Have something to say?

Maloy
07/05/2016 7:57 pm
Level 35 : Artisan Dragonborn
u suk lol
1
Sbia
07/05/2016 7:59 pm
Level 48 : Master Botanist
fite me (ง'̀-'́)ง
1
Maloy
07/05/2016 8:00 pm
Level 35 : Artisan Dragonborn
go back in time, say.. 8 months ?
1
Sbia
07/05/2016 8:03 pm
Level 48 : Master Botanist
nah i like this style more
1
Kaizo Trap
07/06/2016 8:58 pm
Level 38 : Artisan Ninja
Loving the look of the helm
1
Doctor Disco
06/27/2016 3:34 pm
Level 9 : Apprentice System
Thanks for all of your build they inspired the KREIILIANS. I based their ships off of your examples
1
Skallord
06/24/2016 3:30 pm
Level 66 : High Grandmaster Architect
This inspired me. I have something I want to build now. Thank you.

Also - getting bigger now, aren't we?
1
Sbia
06/24/2016 7:44 pm
Level 48 : Master Botanist
just a little :)))

im glad to hear, looking forward to it (what sort of thing is it tho?)
1
Skallord
06/25/2016 4:22 pm
Level 66 : High Grandmaster Architect
Light destroyer. Similar design, but more... Skallordy (I've seen people say they were inspired by my builds, so I think I can coin and use that term now.)
1
Sbia
06/25/2016 7:38 pm
Level 48 : Master Botanist
can't w8 m8 it sounds pretty gr8!
1

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