Hello,
these are Marx and Engels, two machine lifeforms from the videogame Nier: Automata.
They are named after the German philosophers Friedrich Engels and Karl Marx who jointly wrote the Communist Manifesto in 1848.
Ingame, Marx and Engels are some of the biggest machines and are encountered early on.
My Engels is fully walkable, so you can go anywhere 2B goes during her mission to destroy it.
Engels uses two upside down Marx units as its arms, so I had to build Marx first in order to build Engels. This is why they are both in the same submission. Marx is a sub-unit of Engels.
I know Nier: Automata since late 2017 and it impressed me deeply with its story and character design.
I often toyed with the idea of building something from the game but the small machines seemed to be too small to replicate properly and the big machines like Marx and Engels looked way too big.
Last October, I searched for spooky vehicles and robots for the Spooktober Community Event. By accident I found Engels and decided to build him for Nier: Automata’s 4th birthday.
Shortly after, Planet Minecraft turned 10 years old and I made the
Amusement Park Goliath Tank, another vehicle from Nier: Automata.
I always wanted to “give something back” to the game that has been so inspiring for me.
So, I mainly see this project as a tribute to Nier: Automata.
The downloadable map is quite extensive because I included all render locations in it. It is a superflat world filled with swamp water, so it will automatically generate further the farther you go.
There is one Engels in front of the main bridge at the map's center (X=0 and Z=0).
About 500 blocks behind him to the west, there is another Engels but without surroundings.
To the north, there is a smaller rail bridge with both versions of Marx (arm raised and lowered).
If you follow the large bridge from the map's center (X=0 and Z=0) about 600 blocks to the east you will find the area where 2B fights two Marx units.
From the map's center 300 blocks to the south, I pasted Engels' and Marx' schematics in midair, so you can create your own schematics if you need.
Enjoy!
I haven't played Nier at all, but I've always been very impressed by the Engels boss fight scene! I made a YouTube playlist just for epic video game music, and that track is my #1!!!
It looks like you did this in RTX! It looks super impressive!!! :-D Fantastic job!
Yeah, Engels' battle theme "Bipolar Nightmare" is so cool!
Nope, this is not RTX, I built it in plain old java edition and rendered it with Chunky. In the render, I made redstone blocks emissive, so that they radiate red light. This was to accentuate the eyes which glow on the "real" Engels, too.
With shaders, the eyes look very dark because everything around them is bright.
Without shaders, the eyes look pretty good because redstone blocks have this bright outline which makes them look as if they were glowing.
This robot is a boss in the game Nier: Automata. So, yes, you fight it.
The Amount of details in such a massive scale o.O
I bow to your skill, sire
For Engels himself I needed about a month (this includes Marx, of course, since he's a part of Engels). Then I tried to build the seaward side of the abandoned factory where the armless Engels rests until he's activated to fight 2B but failed miserably. Immobile structures just aren't my thing.
I carried over the main bridge and the smaller rail bridges to this world since they were already finished and are to scale to Engels.
My friend, you bow to no one ^^
This alone make me speechless
I don't know why, but I couldn't get it to scale to Engels so that every part of the abandoned factory also is to scale to itself.
I would have needed a close-to-isometric image of the factory from above or images from any spot where surfaces connect and create edges.
In videos there always is some distortion of the lengths, widths and heights. In small builds you can compensate for that since the error is small. Depending on the camera angle and the focal length, the error for measurements in large builds like the factory can be several blocks due to the distortion effect of the camera.
Yeah, anyways, for me building immobile structures isn't as fun as building something that can move anyway.
Hearing this from another technical builder means a lot!
yo YOOO
YEY
Still, thank you!