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Llynworth Castle: Reforged

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avatar COLFETTERS
Level 49 : Master Architect
144
MC: 1.12.2
Mod: Conquest Reforged
Resource Pack: Included in mod.
Shaders: Conquest of the Sun (included in mod)

This is my original Medieval Castle and Town built using the John Smith texture pack but now in the Conquest Reforged mod.
This mod is amazing and has allowed me to add an extraordinary amount of details. Please explore every nook and cranny, there's always something to see.


Must use Conquest Reforged mod 1.12.2 to view.

Welcome to Llynworth Castle, a mighty fortress that guards a bustling lakeside port and a thriving farming community.

This build depicts a realistic medieval castle situated on the coast of a large lake. It consists of a large keep as the main living space and final defense for the local lord. The bailey contains a great hall, and a chapel, as well as kitchens, stables, barracks, kennels for the hounds, and mews for the lords hunting hawks and falcons.

The keep has 5 levels reached by a spiral staircase which twists (as all in the castle do) to the left as you climb giving advantage to right-handed defenders. The top floor, or garret, is used to house servants, the next level are the private chambers of the lord and his family, next is the former great hall, now living quarters for the lord's household guards, the ground floor is for cooking and storage, and finally the lowest level has more grisly functions...

The castle has many working gardrobes (toilets), including a urinal attached to the great hall (all that mead and ale has to go somewhere). There is also a system that collects rain-water from the kitchen roof to a cistern in the castle wall that feeds a sink in the kitchen. The sink then drains to the exterior.

The castle-town is surrounded by large stone walls and is separated into an upper and lower town. The upper town contains the large church and many upper-class homes and shops, including a chandler, brewery, scribe, barber ,and a weapon-smith. The lower town contains many houses and shops, as well as, as stable, inn, tavern, blacksmith, stonemason, cooper, leather worker, furrier, bucket/crate-maker, brick-maker, potter, basket weaver, cobbler, furrier, carpenter, cart-wright, rope-maker, glass-maker and exotic goods merchant. The lower town also contains a quay with trading ships, and warehouses.

Outside the walls there is a small farming community complete with a marketmsquare, windmill (grain), watermill (fulling), barns, granary, threshing pit, dovecote, cattle byre, stables, butcher, leather-tanning pits, baker, cheese-maker, farm houses, orchard, gardens, apiary, fishing docks, hay meadows, animal pastures, and crop fields using the "3-field"system (spring planting, fall planting/plowed, & fallow). On a marshy island just to the north of the town there is a small Monastery dedicated to worship, learning and tending the sick and injured.


I've tried to make this as realistic as possible, this means that I have often made buildings more simplistically, as they would be in real life. Please feel free to comment with any suggestions you may have for improvements. This build is set in the early summer, between haymaking and the wheat harvest, and I'm trying to depict the countryside at that time.

Future plans:
-Furnishing all interiors
-Decide which shops go where
-Leather tannery on outskirts (smelly)
-More fields
-More orchards
-Forests (coppices)
Progress75% complete
Tags

6 Update Logs

Update #6 : 02/07/2019 8:10:36 pmFeb 7th

Lots of updates!
-Added a new video tour courtesy of Billoxiiboy.
-Updated Screenshots
LOAD MORE LOGS

Comments : 17

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1 - 17 of 17

  • Fonta
  • Level 48
  • Master Dwarf
  • February 7, 2019, 12:28 pm
looks really good, maybe on the second pic, the cobble path looks a bit weird, could be more random, i dunno

  • AndrewMoon
  • Level 1
  • New Miner
  • January 25, 2019, 12:20 pm
Do you mind if i try to rebuild this in survival on a server?
  • COLFETTERS
  • Level 49
  • Master Architect
  • January 26, 2019, 1:20 pm
Knock yourself out! I'd love to see it if you do.
  • JakeMMS
  • Level 1
  • New Miner
  • December 20, 2018, 1:32 am
Tell me whether you need to download mods? and this world is suitable for survival?
  • COLFETTERS
  • Level 49
  • Master Architect
  • December 20, 2018, 3:16 pm
You do need the conquest reforged mod, as it says in the description (there's a link there too). It might be suitable for survival but was not created with survival mode in mind.
Download link sends me a virus
Edit: Nvm, works now
  • COLFETTERS
  • Level 49
  • Master Architect
  • December 8, 2018, 1:43 pm
OK good. It's just posted to MediaFire. Shouldn't be any viruses.
  • xKimNamjoon
  • Level 1
  • New Explorer
  • December 1, 2018, 2:01 pm
Download Dosen't work.
  • COLFETTERS
  • Level 49
  • Master Architect
  • December 1, 2018, 5:15 pm
Just re-uploaded and tried it out. Working fine now.
  • Fonta
  • Level 48
  • Master Dwarf
  • July 25, 2018, 9:04 am
well done ^^
  • COLFETTERS
  • Level 49
  • Master Architect
  • July 25, 2018, 11:24 am
Thanks!
It looks like a good start with cr :-)
  • COLFETTERS
  • Level 49
  • Master Architect
  • July 24, 2018, 5:41 am
Thanks!
  • Joralite
  • Level 1
  • New Crafter
  • July 23, 2018, 4:33 pm
This is a great build! Your details are flawless, but I suggest you put more details on the outer parts of the castle to make it all blend in together! Other than that, keep up your projects!
  • COLFETTERS
  • Level 49
  • Master Architect
  • July 23, 2018, 5:57 pm
Thanks! What do you mean by the "outer parts"? Could you give me some examples/suggestions?
  • _Triliton_
  • Level 5
  • Apprentice Miner
  • July 23, 2018, 4:59 am
Looks good, lots of details too
  • COLFETTERS
  • Level 49
  • Master Architect
  • July 23, 2018, 5:57 pm
Thanks, it's amazing what you can do with this mod.

1 - 17 of 17

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