Published Mar 20th, 2023, 3/20/23 5:46 am
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Overall layout is based off of the town square in Place Royale in old Quebec. I really liked the circular cobbled stone flooring of that square, which I incorporated in this build. I know it's not exactly "medieval" looking, but it has that old town vibe to it where I think it should fit in just fine with the other medieval builds, but if not, I can make some changes to it. Perhaps, I can change the street lights and get rid of the trash bin. If you are planning to copy and paste the fountain using the world edit, you would have to change command blocks to impulse, then repeat, for particles to work. if you want the water particles to be permanent (as in, not disappearing when you walk away from the particle), you would have to change "normal" to "force". Also set game rule to ///gamerule commandblockoutput false, or your chat screen will be loaded with the particle command executions.
I am currently working on another project that I haven't release yet, where I been working for a month now. I am building a small town on the slope of mountain, and the street lamp and the fountain is actually from that build. So I guess this is like a prerelease!
Following features are included in the town square:
I am currently working on another project that I haven't release yet, where I been working for a month now. I am building a small town on the slope of mountain, and the street lamp and the fountain is actually from that build. So I guess this is like a prerelease!
Following features are included in the town square:
- Fountain (with water particles)
- three trees
- two street light designs
- benches
- trash bins
Progress | 100% complete |
Tags |
tools/tracking
5888115
2
medieval-town-square
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Oh, and nice work on the fountain with the particles.