Published Sep 6th, 2017, 9/6/17 4:17 pm
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A rebuild of Endercon from over 400+ stills/screenshots from Story Mode.
NOW FINISHED!
Couple notes:
1. Minecraft Story Mode is made up of "sets." Outside what you can visibly see, does not exist. As such I had to make up and interpret a bunch of background stuff, such as what the Keynote Hall looks like from all angles.
2. Because it's a bunch of "sets," some don't fit together properly. The inside of the Keynote Hall works, but the entrance to Ivor's lair doesn't work properly and I had to fudge a few things to make it fit.
3. Another issue is that the inside of the Keynote Hall is evenly proportioned, while the outside of the Hall is not. So sadly the entrance to the hall is a little askew when walking inside.
4. Story Mode often moves pieces of the set around or erases them entirely to fit the camera into tight spaces. I did the best I could at making sure everything was as close to the game as possible, but that does mean that sometimes things aren't always in the exact spot you expect them to be.
5. Finally, Story Mode utilizes blocks and textures that do not exist. Furthermore the lighting can often change what blocks look like under different lighting conditions. As a result I did my best to make the blocks look the same, within my limitations.
NOW FINISHED!
Couple notes:
1. Minecraft Story Mode is made up of "sets." Outside what you can visibly see, does not exist. As such I had to make up and interpret a bunch of background stuff, such as what the Keynote Hall looks like from all angles.
2. Because it's a bunch of "sets," some don't fit together properly. The inside of the Keynote Hall works, but the entrance to Ivor's lair doesn't work properly and I had to fudge a few things to make it fit.
3. Another issue is that the inside of the Keynote Hall is evenly proportioned, while the outside of the Hall is not. So sadly the entrance to the hall is a little askew when walking inside.
4. Story Mode often moves pieces of the set around or erases them entirely to fit the camera into tight spaces. I did the best I could at making sure everything was as close to the game as possible, but that does mean that sometimes things aren't always in the exact spot you expect them to be.
5. Finally, Story Mode utilizes blocks and textures that do not exist. Furthermore the lighting can often change what blocks look like under different lighting conditions. As a result I did my best to make the blocks look the same, within my limitations.
Progress | 100% complete |
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