Minecraft Maps / Redstone Device

RDF MineMan - Functional Pacman v.2

  • 9,657 views, 0 today
  • 752 downloads, 0 today
  • 14
  • 6
  • 21
berick's Avatar berick
Level 50 : Grandmaster Engineer
This is version 2 of a functional Pacman game inside Minecraft that I call MineMan.

Part of the Redstone Development Foundation (RDF) Projects showcase

This version is built underground, so when you load the schematic, it'll a giant block of stone. I've made the entrance pretty easy to spot, but if you have any trouble, let me know.


  • Fully functional, life size, automated Pacman arena.
  • "Win" indicator chime.
  • Mechanism that resets the game if you just wait for the "pellets" to despawn. There's no lazy way out of this one!
  • Zombies as "Ghosts"
  • Larger maze
  • Lightstone / glass roof for better lighting and spectator viewing
  • 4 "Power Buttons" in each corner that, once all have been pressed, prevent more zombies from entering the arena
  • Obsidian construction for looks and durability


Press the start button (make sure you are on the arena side of the door), collect all the dispensed pellets, run from zombies, and press the 4 "Power Buttons" to win. At any point, enter the entrance zone (where there are no pressure plates) and listen for the "Win" chime. If you've collected all the pellets and pushed all the buttons, the chime will sound, and the exit door will open.


  • "No pellets are dispensed when the "Start" button is pushed."

Either the arena dispensers are empty, or the timer dispenser is empty. Check and refill as necessary. You can enter the arena at any time for maintenance by simply not pushing the start button.

  • "There are no zombies on my lawn!"

You are on peaceful mode. If you aren't, just be patient. They show up pretty quickly.

  • "I've beaten the game for sure, but the game isn't recognizing it!"

Have you manually changed the time of day? Doing so seems to randomly mess with redstone repeaters. There are two feeds that connect to the door opening mechanism. Follow the ones that are on, and try breaking random chunks of redstone until it turns off (Don't forget to replace the redstone!). I'm working on a fix, but it's a tricky glitch...

I'm extremely proud of this creation. I bug-tested it pretty thoroughly, but there is always a chance that I missed something. Just let me know, and I'll do my best to fix it.

I'd love to hear your gameplay stories, feature ideas, complaints, etc...
Progress100% complete

4 Update Logs

Update #4 : by berick 06/27/2011 7:55:37 pmJun 27th, 2011

Minor bugfix.

Create an account or sign in to comment.

01/23/2012 9:52 pm
Level 31 : Artisan Geek
coolo_1's Avatar
11/14/2011 7:50 pm
Level 30 : Artisan Ninja
unit6710's Avatar
Thank you!You made me thought of a new idea for my next custom map.PACMAN :D.
11/14/2011 8:07 pm
Level 50 : Grandmaster Engineer
berick's Avatar
Awesome! I look forward to seeing it :)
11/14/2011 9:37 pm
Level 30 : Artisan Ninja
unit6710's Avatar
Thanks but the only thing that is differant from your is the map cause im gonna do a custom one and you dont collect anything you just see how long can you survive and plus i might make a normal mode and a hard mode >:D and the hard mode might have archer's.
06/27/2011 7:58 pm
Level 18 : Journeyman Explorer
riNICKulous's Avatar
05/06/2011 7:10 am
Level 38 : Artisan Herobrine
beargrylls1's Avatar
It's wrong, there's no weapon or food, might be too impossible to make it through this but I don' know
06/12/2011 7:42 pm
Level 50 : Grandmaster Engineer
berick's Avatar
Better drink your own piss
04/27/2011 4:11 pm
Level 8 : Apprentice Miner
rscarth's Avatar
lol mine man
04/22/2011 10:43 am
Level 45 : Master Miner
mleifheit001's Avatar
Made a tex. pack where zombies are pink ghosts soley for this. http://www.planetminecraft.com/texture_pack/mineman-pack/
04/22/2011 2:41 pm
Level 50 : Grandmaster Engineer
berick's Avatar
Wow, I'm honored! Thanks! Looks great btw.