• 5/29/12 6:22 am
- 2.3k views • 0 today
- save_alt 486 downloads
- Progress
- 100% complete
5
Features:
- Bomb injection
- Bomb counter (unary converted to decimal)
- Horizontal 7 segment display and decoder
- 'Zero' propagation/chain reaction
- Flagging system w/ block swappers
- Tile revealing
- Global reset with cookie technology, idea from CyberGlitch
- Global reveal
- Global randomize
- 'New Game' button
- Timer/Counter (made from binary, thanks to bannanalord/iammrhellohowareyou for this
- Start/Stop and Reset for the counter
- Welcome sign
- It looks pretty
Additional Notes
This is a project I've been working on for the past week, and it's something I'm pretty proud of. The first redstone minesweeper game with flags and a timer that I know of! Enjoy.
I will be posting a video explaining all the redstone behind this if enough people want it, as cellular logic is pretty interesting, and Minesweeper is even more so.
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Have something to say?
Jordi
p.s. you should check out my Minesweeper as well :p
you got a sub, diamond and fav from me :)
I found out you are playing with CodeCrafted on a server...
The surprising thing is that CodeCrafted published their version of Minesweeper only 4 days later :O
link here
Was that a challenge or happened by chance?