Maps Redstone Device

Functional Minesweeper in Minecraft!

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Lukewarmly
Lvl 17Journeyman System
17






Minecraft Fully-Functional Minesweeper!




Functional Minesweeper in Minecraft! Minecraft Map



Description:
In Minesweeper the player must clear the surface area of every block that is not a mine. Numbers under the surface correspond to the number of mines an individual space is touching. Putting flags on mines allows you to keep track of which blocks are mines. Question marks are useful for identifying potential mines.


Minecraft Forums - Minecraft Minesweeper


Features:
  • High-score and Timer system
  • Randomly generated minefields
  • Auto-clearing empty blocks
  • Multiplayer friendly
  • 3-D Flagpoles
  • Spectating capabilities

Installation:
  1. Download "MCMinesweeper v1_2_3.zip".
  2. Open ".minecraft" usually located in the path "C:\Users\<YourUsernameHere>\AppData\Roaming".
  3. Place "MCRPMineSweeper.zip" in the "resourcepacks" folder.
  4. Place "Minesweeper v1_2_3" in the "saves" folder.
  5. Open Minecraft, select map in map selection and play!

If you encounter any bugs or significant lag, leave a comment detailing your problem below and I will do my best to fix it.

Also leave a comment if you have any suggestions for improvements!

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  Have something to say?

Jmal116
11/16/2015 4:26 pm
Level 34 : Artisan System
Looks pretty cool. I'll have to try it when I get the chance. I'm kinda curious though, how did you end up doing the random board? I'm kinda working on one myself, and I'm just curious if the algorithm I came up with is anything similar to what you had :P
1
Lukewarmly
11/16/2015 8:06 pm
Level 17 : Journeyman System
I have an ArmorStand about 5 blocks above each of the squares on the board. What happens is a random number of ArmorStands are given a score in a scoreboard called 'MineSpawn'. Every one of those then adds 1 to any adjacent ArmorStand's score in a scoreboard called 'MineAdj'. Using the included resource pack, the adjacent ArmorStands then place the corresponding number 6 blocks below themselves.

It's good to note that using "[r=1]" doesn't qualify corner blocks so I actually needed 4 additional command blocks to give scores to any of the 4 corner orientated ArmorStands.

So Basically... Armor Stands!
1
Jmal116
11/17/2015 6:53 pm
Level 34 : Artisan System
Ah, that is a bit different than mine :P I've been trying to do it without spawning in an individual armor stand for each square since my board has the potential to be pretty big and I don't like having that many entities loaded at once.
1
Lukewarmly
11/18/2015 12:45 am
Level 17 : Journeyman System
True, having multiple entities can get pretty laggy. However, the armorstands are invisible which means they aren't actually rendered. So there isnt much lag. Spawning them was tedious though.
1

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