• 8/11/22 9:22 am
- 3.5k views • 3 today
- save_alt 531 downloads • 1 today
- Progress
- 15% complete
Added CreditSpecial Thanks to my friends who helped me bu… info
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Minecraft Mirror's Edge
In this map based on Mirror's Edge (2008), you jump from building to building, through buildings and below the city, dodging obstacles, collecting Secret Blue Eggs, and moving from chapter to chapter.
Modes:
•Main Mode (21% done)
•Challenge Mode (4% done)
Demo Avaliable Now!
Current Map Version: BETA 0.7
Q&A (Questions & Answers)
(Read everything before commenting)
Q: What version do I have to use to play this map?
A: Java Edition 1.18.2
Q: Is this map have a multiplayer mode?
A: No.
Q: When the Full Version will release?
A: No release date yet.
Q: Can I use Optifine?
A: Yes, you have to use Optifine to play this map, because of the dyanamic light.
Q: Why the MediaFire link?
A: The map weighs 44.34MB, and the PMC download can only hold up to 15MB. So I had to by that alternate link.
Q: Do you have any recommendations for playing this map?
A: Yes, I recommend playing with Shaders for a more beautiful and vivid visual experience.
In this map based on Mirror's Edge (2008), you jump from building to building, through buildings and below the city, dodging obstacles, collecting Secret Blue Eggs, and moving from chapter to chapter.
Modes:
•Main Mode (21% done)
•Challenge Mode (4% done)
Demo Avaliable Now!
Current Map Version: BETA 0.7
Q&A (Questions & Answers)
(Read everything before commenting)
Q: What version do I have to use to play this map?
A: Java Edition 1.18.2
Q: Is this map have a multiplayer mode?
A: No.
Q: When the Full Version will release?
A: No release date yet.
Q: Can I use Optifine?
A: Yes, you have to use Optifine to play this map, because of the dyanamic light.
Q: Why the MediaFire link?
A: The map weighs 44.34MB, and the PMC download can only hold up to 15MB. So I had to by that alternate link.
Q: Do you have any recommendations for playing this map?
A: Yes, I recommend playing with Shaders for a more beautiful and vivid visual experience.
3 Update Logs
Change in Visual : by GXIGAMES 08/11/2022 4:55:06 pmAugust 11, 2022 @ 8:55 pm UTC
Now that I launched the demo, I've reassembled more of the map:
I changed the street blocks, instead of Obsidian it is now Light Gray Concrete, to better match the look of the game, and it also doesn't have the yellow carpets symbolizing the traffic lines anymore.
I improved the look of the roof of buildings with vents, pipes, ducts and other things.
That's it for now, bye!
I changed the street blocks, instead of Obsidian it is now Light Gray Concrete, to better match the look of the game, and it also doesn't have the yellow carpets symbolizing the traffic lines anymore.
I improved the look of the roof of buildings with vents, pipes, ducts and other things.
That's it for now, bye!
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