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Modular Urban Utility Structure!
I am planning on building a rather large and detailed fictional city for an eventual adventure server... however I wanted the city to have realistic proportions and for the underground structures like the sewer, fresh water, subway, and electrical grid systems to not only look good, but to be functional. I did some research into standard city planning, and so the street widths and lengths are based on real world measurements.
So I figured the best way to accomplish this task would be to create a group of compatible modules that can be used with MCedit to create the city's block by block grid quickly.
I have 14 main modules finished included in the schematic zip file:
21 wide (2 lane wide street with sidewalks):
+ intersection
+ 21 to 35 wide intersection
T intersection
T 21 to 35 wide intersection
L intersection
150 meter long straight (typical urban "short" block)
300 meter long straight (typical urban "long" block)
150 meter long incline
300 meter long incline
35 wide (4 lane wide street with sidewalks):
+ intersection
T intersection
T 35 wide to 21 wide intersection
150 meter long straight (typical urban "short" block)
300 meter long straight (typical urban "long" block)
Utility Modules:
The Power Plant
Utility Structures:
Telephone pole birch
Telephone pole oak
Telephone pole tall birch
Telephone pole tall oak
Electrical Main Tower
Cell Tower
Electrical Grid Tap Box (a quick way to create out puts on the surface from the underground electrical grid)
*
I have uploaded schematic files so other builders can use them, and even use them as a guide for sharing parts of cities if they want to, if you use them somewhere, please give credit.
These modules were specifically built using my custom texture pack Urban Sprawl 64x, for the post apocalyptic zombie herding game I have planned, called "The Rotting Herd", but if you use them for your project, enjoy...
Building tips:
1. Try to alternate between blocks and intersections. You can have intersections next to each other, but two straight blocks connected end to end creates a "dead zone" in the wiring of the lower utility levels.
2. Each section is surrounded in a layer of bedrock so that if you want to close off a section (like for an area that you don't need a subway tunnel, but you still need the roads and deep water tunnel), all you have to do is block off both ends of the un-needed section with bedrock and it will be unreachable by players.
3. don't forget to add repeaters to a line if you use the electrical grid. I left it free of repeaters because I didn't want to limit the direction of the lines. Just use the wall lights as a handy guide, since there is a light every 10 blocks.
Future plans:
Questions or comments, let me know.
I am planning on building a rather large and detailed fictional city for an eventual adventure server... however I wanted the city to have realistic proportions and for the underground structures like the sewer, fresh water, subway, and electrical grid systems to not only look good, but to be functional. I did some research into standard city planning, and so the street widths and lengths are based on real world measurements.
So I figured the best way to accomplish this task would be to create a group of compatible modules that can be used with MCedit to create the city's block by block grid quickly.
I have 14 main modules finished included in the schematic zip file:
21 wide (2 lane wide street with sidewalks):
+ intersection
+ 21 to 35 wide intersection
T intersection
T 21 to 35 wide intersection
L intersection
150 meter long straight (typical urban "short" block)
300 meter long straight (typical urban "long" block)
150 meter long incline
300 meter long incline
35 wide (4 lane wide street with sidewalks):
+ intersection
T intersection
T 35 wide to 21 wide intersection
150 meter long straight (typical urban "short" block)
300 meter long straight (typical urban "long" block)
Utility Modules:
The Power Plant
Utility Structures:
Telephone pole birch
Telephone pole oak
Telephone pole tall birch
Telephone pole tall oak
Electrical Main Tower
Cell Tower
Electrical Grid Tap Box (a quick way to create out puts on the surface from the underground electrical grid)
*
I have uploaded schematic files so other builders can use them, and even use them as a guide for sharing parts of cities if they want to, if you use them somewhere, please give credit.
These modules were specifically built using my custom texture pack Urban Sprawl 64x, for the post apocalyptic zombie herding game I have planned, called "The Rotting Herd", but if you use them for your project, enjoy...
Building tips:
1. Try to alternate between blocks and intersections. You can have intersections next to each other, but two straight blocks connected end to end creates a "dead zone" in the wiring of the lower utility levels.
2. Each section is surrounded in a layer of bedrock so that if you want to close off a section (like for an area that you don't need a subway tunnel, but you still need the roads and deep water tunnel), all you have to do is block off both ends of the un-needed section with bedrock and it will be unreachable by players.
3. don't forget to add repeaters to a line if you use the electrical grid. I left it free of repeaters because I didn't want to limit the direction of the lines. Just use the wall lights as a handy guide, since there is a light every 10 blocks.
Future plans:
more street lane widths / smooth transitions between them
freeway section modules
subway station modules
water station
Questions or comments, let me know.
Progress | 100% complete |
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10 Update Logs
Update #10 : by katalyka 11/23/2012 7:42:36 pmNov 23rd, 2012
added a video promo for the Power Plant!
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Please feel free to use any of the modules, I made them for people to enjoy, and speed up the "boring repetitive" part of urban landscaping.
If you need help with any building, I can try if you need it
If you can help out, do you have a preference for a specific type of architecture you want to do? There is a large range of different city areas, each with their own style to them, so just let me know!
Not sure what style particularly, Add me on skype and we can talk more?
Diamond, sub, & fav :D