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This cozy city that I have been building for more than 2 years on the survival server started as a small project and grew into another huge city that will never be finished, but it was really fun and interesting for me to build it and I will try to finish it sometime, then I will publish the schematic. I will make updates, but not too often, it takes a long time, but it's worth it.
Progress | 15% complete |
Tags |
tools/tracking
6211512
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mossbrick-cozy-city
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There's different ways to add 'detail' to a build. These are "shape", "color" and "detail". With blocks of a single color (say, birch planks) you can make fancy-looking shapes that are all the detail you need for that area. As you did with those terracotta/granite planes, color can be detail by itself. If you have flat areas, I suggest going for an actual pattern rather than random noise. And then there's "fine detail", which uses decorative blocks. Try to have each detail represent or 'mean' something.
In general, when detailing a build, try to use only 1 of these methods on 'low detail' areas and only 2 on 'high detail' areas, try to avoid using all 3 except in specific small areas that you want to be a focus.
If you're wondering why im going into so much detail, you do a good job with your individual techniques, there's just so much of it that it takes away from the whole.
In my small defense, I can only say that this building is not very good for screenshots, in a still image, colors and shapes are layered on top of each other, it becomes difficult to understand something, but for viewing as a player who feels depth more well while moving, it will not seem so chaotic. I hope so.
I don't want to undetail finished buildings, but in the future I will try to make a composition that is easily acceptable to the eye in some areas, although I will still try to add a pleasant natural randomness. Thanks for the advice, man.
I went through this 'everything must be super-detailed' phase myself, it's just that I'm about a decade ahead of you (though nowhere near as productive if I'm honest), so I had time to get over it. You already know how to do it, your "All-Seeing Eye" chamber is pretty neat on the eye side, it just loses out a bit on the side opposite it.