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Neu Ennenda

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MrWells
Lvl 14Journeyman Architect
4
Long live the empire of New Ennenda (or Neu Ennenda, as we call it in German)!

My friend and I have worked on this city of ours since 2016. It isn't growing quickly, but steadily.
In the city of our dream, you'll find a range of buildings, going from medieval, to neoclassical achitecture. It's buildings are inspired by numerous buildings around the World. Some of it's structures are inspired by swiss cities and buildings, as the empire of Ennenda is set in Switzerland.

Once, the inner city is completed, you'll be able to download the map :D

Greeting from the empire of Ennenda
MrWells


Update 2:

Again, lots of new buildings have been added, and many older buildings were either replaced, moved or revamped. We have definatly changed our way of building and have reached a point, where buildings take way longer than before, as new details and more details are added. We found that it is difficult to come up with new designs for new buildings, without repeating ourselves. We really try to randomise the use of material and the style of building, but repetition is sometimes unavoidable. However, the city's center, which was basically a grass field is now taking shape and coming together. A huge and grand concert church was done and added by klitz, while I redid my trainstation, added the primary school, the house of art and started designing a park for little lucerne.

Changelog:
- Imperial/Historism styled Church added
- Imperial/Historism styled house of art added
- Victorian primary school added
- "Volksgarten", an english garden with the statue of emperor Leopold added
- Vienna styled Houses near the train station added (in little Vienna)
- The entire district of little Karlsbad, with a funicular railway, diagonal houses and colonnades added
- Medieval town house/city council added
- Started construction of the medieval area in the city center, between little Lucerne, behind the concert church and little Karslbad
(6 Buildinggs, one giant watchtower and parts of the disused wall were added)
- 6 Houses and colonnades in the inner city core by the state palace added

- Train station was revamped on the inside and outside
- Some houses in the inner city core were revamped and some were replaced due to a redesign of the road system
- Terraforming

- Herobrine removed

2 Update Logs

Update #2 : by MrWells 10/09/2019 5:27:19 pmOctober 9, 2019 @ 9:27 pm UTC

Again, lots of new buildings have been added, and many older buildings were either replaced, moved or revamped. We have definatly changed our way of building and have reached a point, where buildings take way longer than before, as new details and more details are added. We found that it is difficult to come up with new designs for new buildings, without repeating ourselves. We really try to randomise the use of material and the style of building, but repetition is sometimes unavoidable. However, the city's center, which was basically a grass field is now taking shape and coming together. A huge and grand concert church was done and added by klitz, while I redid my trainstation, added the primary school, the house of art and started designing a park for little lucerne.

Changelog:
- Imperial/Historism styled Church added
- Imperial/Historism styled house of art added
- Victorian primary school added
- "Volksgarten", an english garden with the statue of emperor Leopold added
- Vienna styled Houses near the train station added (in little Vienna)
- The entire district of little Karlsbad, with a funicular railway, diagonal houses and colonnades added
- Medieval town house/city council added
- Started construction of the medieval area in the city center, between little Lucerne, behind the concert church and little Karslbad
(6 Buildinggs, one giant watchtower and parts of the disused wall were added)
- 6 Houses and colonnades in the inner city core by the state palace added

- Train station was revamped on the inside and outside
- Some houses in the inner city core were revamped and some were replaced due to a redesign of the road system
- Terraforming

- Herobrine removed
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  Have something to say?

Dr William Woods
11/17/2018 10:44 am
He/Him • Level 53 : Grandmaster Artist Procrastinator
Swiss for the win ! Good luck with your project.
1
MrWells
11/20/2018 6:53 am
Level 14 : Journeyman Architect
Hi Bluefeather63,

Thank you!

1
JayShadyyy
11/15/2018 1:10 am
Level 5 : Apprentice Miner
Are you doing interiors?
1
MrWells
11/20/2018 6:52 am
Level 14 : Journeyman Architect
Hi JayShadyy,

Yes and No. We're doing interiors on important buildings such as the governement palace, churches, stations, basically all public buidlings. Sometimes, if a building is located at a nice spot, we're doing the interior too (e.g Hotels, Houses at quays). If buildings are basicalley only space "fillers", we're not decorating them, and only light them up.

Greetings
MrWells
1

Welcome