Published Oct 4th, 2021, 10/4/21 4:57 pm
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This is a multiplayer horror map in which the night guard must survive the night while other players try to kill him. Based on the Five Nights At Freddys franchise.
RULES
One player will be randomly chosen to be the night watchman while the rest will be animatronic. It is simple, the guard must avoid at all costs that the animatronics enter the office where he is, otherwise he will die. If the time runs out, the night watchman wins, if the battery runs out, he will not be able to close anything and he will lose his protection methods. The animatronics can choose between 6 different options of unique animatronics, with different advantages and disadvantages. The guard will have 3 objects, having one of them in his hand will activate certain things, such as the door, ventilation or lights, use these objects wisely so as not to run out of battery.
ANIMATRONICS
Withered Bonnie: This animatronic will appear in the parts and service room, it is slow but has the advantage of being very close to the door to enter the office. He can be repelled by closing the door and cannot go down the hall.
Foxy: This animatronic will appear in the main room, he is very fast and elusive, he cannot enter the vents or the office through the corridor, only through the left door. He can be avoided by closing the door.
Chica: She appears in the kitchen, very close to the hall, has considerable speed and can go through the vents. She cannot enter the hallway from the left door. She can be stopped by turning on the hall light if she is too close or by closing the vents.
Nightmare: This animatronic will be in the vents above, when it gets very close to the exit, it will make a robust and strange sound. Close the top vent with the lever under the motion sensors to prevent it from entering, closing the door will not make it disappear, only it will not be able to enter.
Toxic Springtrap: This speedy animatronic will be in the right vent, he is quick to get to the office if he is not seen. It can be thrown out if the ventilation is closed in time.
Bare Endo: This animatronic appears in the main room. He is slow but he can go in and out from anywhere, from the vents, the hallway, and even the left door. He can be repelled in the same way as his counterpart.
OFFICE
In the office the night guard has many ways to avoid animatronics, behind him he has blocks of wool that are motion sensors, if he detects an animatronic in the kitchen, the left hall or in the vents above, he will do a sound and the indicated color will change. With this you can know where the animatronics are.
The guard will also have three items. With the blaze rod he will be able to close the left door, with the nether star he will be able to turn on the hall lights and with the iron ingot he will be able to close the right vent. The lever under the motion sensors is used to close the ventilation above, it can be closed at all times and does not use as much battery.
Part of the fun of the map is discovering each animatronic and learning how to keep them at bay. Have fun with your friends playing this map!
RULES
One player will be randomly chosen to be the night watchman while the rest will be animatronic. It is simple, the guard must avoid at all costs that the animatronics enter the office where he is, otherwise he will die. If the time runs out, the night watchman wins, if the battery runs out, he will not be able to close anything and he will lose his protection methods. The animatronics can choose between 6 different options of unique animatronics, with different advantages and disadvantages. The guard will have 3 objects, having one of them in his hand will activate certain things, such as the door, ventilation or lights, use these objects wisely so as not to run out of battery.
ANIMATRONICS
Withered Bonnie: This animatronic will appear in the parts and service room, it is slow but has the advantage of being very close to the door to enter the office. He can be repelled by closing the door and cannot go down the hall.
Foxy: This animatronic will appear in the main room, he is very fast and elusive, he cannot enter the vents or the office through the corridor, only through the left door. He can be avoided by closing the door.
Chica: She appears in the kitchen, very close to the hall, has considerable speed and can go through the vents. She cannot enter the hallway from the left door. She can be stopped by turning on the hall light if she is too close or by closing the vents.
Nightmare: This animatronic will be in the vents above, when it gets very close to the exit, it will make a robust and strange sound. Close the top vent with the lever under the motion sensors to prevent it from entering, closing the door will not make it disappear, only it will not be able to enter.
Toxic Springtrap: This speedy animatronic will be in the right vent, he is quick to get to the office if he is not seen. It can be thrown out if the ventilation is closed in time.
Bare Endo: This animatronic appears in the main room. He is slow but he can go in and out from anywhere, from the vents, the hallway, and even the left door. He can be repelled in the same way as his counterpart.
OFFICE
In the office the night guard has many ways to avoid animatronics, behind him he has blocks of wool that are motion sensors, if he detects an animatronic in the kitchen, the left hall or in the vents above, he will do a sound and the indicated color will change. With this you can know where the animatronics are.
The guard will also have three items. With the blaze rod he will be able to close the left door, with the nether star he will be able to turn on the hall lights and with the iron ingot he will be able to close the right vent. The lever under the motion sensors is used to close the ventilation above, it can be closed at all times and does not use as much battery.
Part of the fun of the map is discovering each animatronic and learning how to keep them at bay. Have fun with your friends playing this map!
Credit | Created by: NovaTV69 Special thanks to: vichentico121, alejoel12, EL_PEPE_00 and Danielalbu10. |
Progress | 100% complete |
Tags |
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