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I have made my proof of concept a lot better.
see the specs for more details
The idea
you send a singnal from the encoder and the receivers checks it,
When the signal match it send a puls out so you can connect 4 devices and the match will only light up.
The idea for sending pulses as data came from someone from youtube. It was a long time ago and couldn't find the right movie back.
In the schematic you will find also my proof of concept version.
Besides you can find 2 differint 4 bit receivers.
see the specs for more details
Specs
Specs
- up to 4 devices (2 bit)
- encoder 6(old)7x8x4
- receiver 6x6(old7)x4+1*
- up to 8 devices (3 bit)
- encoder 9x8x4
- receiver 6x10x4+1*
- up to 16 devices (4 bit)
- encoder 11x8x4
- receiver 6x13x4+1*
* the plus one is for the output inverter torch althoug it can be left away.
- up to 4 devices (2 bit)
- encoder 6(old)7x8x4
- receiver 6x6(old7)x4+1*
- up to 8 devices (3 bit)
- encoder 9x8x4
- receiver 6x10x4+1*
- up to 16 devices (4 bit)
- encoder 11x8x4
- receiver 6x13x4+1*
* the plus one is for the output inverter torch althoug it can be left away.
you send a singnal from the encoder and the receivers checks it,
When the signal match it send a puls out so you can connect 4 devices and the match will only light up.
How it works, a bit technical
Encoder/sender
-> configure pulses
-> start button
-> toggles a pulse limiter
-> launch bit release circuit
- send starters pulse
-> start releasing pistons for 1,2 etc. pulses
-> send the pulses in order
Between sender & receiver
- pulses are send over one line
Receiver
->start pulse comes in
-> triggers starters memory cell
-> triggers a pulse shortner for a short pulse opening the memory cell's for the incoming bits
-> opens first memory cell -> opens second memory cell -> same, depends on how many bits you have
- first pulse comes in - second pulse coming in - ,,
->starting compare circuit
-> if onboard: pulse become longer
-> toggles last redstone torch of
-> if correct output will turn on
-> output cannot be on anymore
-> reset circuit launched
-> reset the bits memory cells
- reset the starters memory cell
-> finshid circuit.
-> configure pulses
-> start button
-> toggles a pulse limiter
-> launch bit release circuit
- send starters pulse
-> start releasing pistons for 1,2 etc. pulses
-> send the pulses in order
Between sender & receiver
- pulses are send over one line
Receiver
->start pulse comes in
-> triggers starters memory cell
-> triggers a pulse shortner for a short pulse opening the memory cell's for the incoming bits
-> opens first memory cell -> opens second memory cell -> same, depends on how many bits you have
- first pulse comes in - second pulse coming in - ,,
->starting compare circuit
-> if onboard: pulse become longer
-> toggles last redstone torch of
-> if correct output will turn on
-> output cannot be on anymore
-> reset circuit launched
-> reset the bits memory cells
- reset the starters memory cell
-> finshid circuit.
Additional Notes
You can build ,for example 2bit, more receivers on one encoder/sender but two receivers has than the same combination. In result both are controlled on the same time.In the schematic you will find also my proof of concept version.
Besides you can find 2 differint 4 bit receivers.
Credit | someone from youtube |
Progress | 100% complete |
Tags |
2 Update Logs
Update #2 : by eagoy 05/12/2013 11:37:53 amMay 12th, 2013
made the following parts smaller
- sender/encoder 2 bit version with 32 blocks
- reciever 2 bit version with 24 blocks
How I did this could be implented to the other systems but I encounted timing troubles sadly.
- removed the world save, too lazy to put a new one up
- added a schematic instead of a world save
- sender/encoder 2 bit version with 32 blocks
- reciever 2 bit version with 24 blocks
How I did this could be implented to the other systems but I encounted timing troubles sadly.
- removed the world save, too lazy to put a new one up
- added a schematic instead of a world save
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