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This is the first map I have ever created. A diamond would be highly appreciated 8)
The aim of the game is to capture ALL of the opponent's planets, so that they cannot get into the game.
There are 3 planets on each team (Red & Blue), and 3 Satellites.
To capture a planet, simply flip the lever inside according to your team color.
The satellites, if you press the button according to your team, you get an item (Note: one is mentioned 'Melee Only'!)
There are classes! There are Melee, and Ranged, and there are what I like to call, the Heavy, Scout, And Pyro!
Additional Stuff:
Spectator Lounge
Randomize Teams Button
Fully Resettable (Although 1 person does have to go and flip all of the levers up)
Now Includes a Trouble In Terrorist Town Game mode!
More info in the readme.txt in the download!
Please let me know if you want any improvements, and I will take it into account!
Needs the 1.4.5 Patch
Recommended 6+ Players.
Thank you to a couple of friends who tested this out in earlier versions 8)
The aim of the game is to capture ALL of the opponent's planets, so that they cannot get into the game.
There are 3 planets on each team (Red & Blue), and 3 Satellites.
To capture a planet, simply flip the lever inside according to your team color.
The satellites, if you press the button according to your team, you get an item (Note: one is mentioned 'Melee Only'!)
There are classes! There are Melee, and Ranged, and there are what I like to call, the Heavy, Scout, And Pyro!
Additional Stuff:
Spectator Lounge
Randomize Teams Button
Fully Resettable (Although 1 person does have to go and flip all of the levers up)
Now Includes a Trouble In Terrorist Town Game mode!
More info in the readme.txt in the download!
Please let me know if you want any improvements, and I will take it into account!
Additional Notes
Current Version: 1.8.2Needs the 1.4.5 Patch
Recommended 6+ Players.
Thank you to a couple of friends who tested this out in earlier versions 8)
Progress | 100% complete |
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9 Update Logs
v1.8.2 : by drwhut 12/13/2012 10:52:57 amDec 13th, 2012
A few bug fixes, that's all.
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