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This is my take on the Sinnoh Region in Minecraft. I'm making the whole thing myself and am blogging the entire project at:
http://minecraftsinnoh.blogspot.com.au/
On this blog, you can see the project in much greater depth. Much more screenshots and much more for you to read.
- More space to walk around.
- More reliastic feel towards the original.
- Buildings can have proper interiors while retaining the correct exterior proportions.
- Much more detail per walking tile.
- Open feeling.
The issue with the Pokemon games is that the interiors can be twice the size or more of the exterior which is physically impossible. Most interiors are at a 1:1 scale so that all interior elements such as furniture and televisions can fit inside the building properly.
There you will find everything you want to know about how the Project started, Where it's up to and what's next. There are hundreds of screenshots scatterd around the blog so all angles are covered.
You will need Minecraft 1.8 or later to fully enjoy this project.
I'm using no texture packs as my intention is to combine the charm of vanilla Minecraft with the locations of Sinnoh. You can use your own preferred texturepack by all means.
Orange - In Progess
Strikethrough - Awaiting Construction
(Any locations that are not listed above but are located within a certain locale will be included in that locale)
http://minecraftsinnoh.blogspot.com.au/
On this blog, you can see the project in much greater depth. Much more screenshots and much more for you to read.
Advantages of 2:1 Scale
What 2:1 scale means is that the Sinnoh Region in this Minecraft Project is twice the size of the Sinnoh Region in Pokemon on the DS. A 1x1 tile on the DS is 2x2 blocks in Minecraft. The advantage of this is:- More space to walk around.
- More reliastic feel towards the original.
- Buildings can have proper interiors while retaining the correct exterior proportions.
- Much more detail per walking tile.
- Open feeling.
Accurately Re-constructed Towns, Cities, and Routes
All Towns, Cities, and Routes will be included. Every Town, City, and Route is re-constructed as accurately as possible. I'm aiming for as little error as possible. All hidden areas, buildings, caves, and landmarks will be included and have been re-created with top-notch quality.All Buildings Have Interiors
All buildings will have interiors including all 8 Gyms, Pokemon Centres and Pokemon Marts. Plus all houses and landmarks.The issue with the Pokemon games is that the interiors can be twice the size or more of the exterior which is physically impossible. Most interiors are at a 1:1 scale so that all interior elements such as furniture and televisions can fit inside the building properly.
Comprehensive Build Log with Screenshots
Every segment is featured in my blog dedicated to this project:There you will find everything you want to know about how the Project started, Where it's up to and what's next. There are hundreds of screenshots scatterd around the blog so all angles are covered.
Where can I get this map?
The link is on the page in the usual place.You will need Minecraft 1.8 or later to fully enjoy this project.
I'm using no texture packs as my intention is to combine the charm of vanilla Minecraft with the locations of Sinnoh. You can use your own preferred texturepack by all means.
What's been built so far?
Green - CompletedOrange - In Progess
Strikethrough - Awaiting Construction
Route | City or Town | Landmark |
201 | Twinleaf Town | Verity Lakefront |
202 | Sandgem Town | Valley Windworks |
203 | Jublife City | Fuego Ironworks |
204 | Floaroma Town | Eterna Forest |
205 | Oreburge City | Valor Lakefront |
206 | Eterna City | Spring Path |
207 | Hearthome City | Sendoff Spring |
208 | Solaceon Town | Acuity Lakefront |
209 | Celestic Town | Pokemon League |
210 | Veilstone City | Seabreak Path |
211 | Pastoria City | Flower Paradise |
212 | Snowpoint City | Battle Park |
213 | Sunyshore City | Stark Mountain |
214 | Fight Area | Iron Island |
215 | Survival Area | New Moon Island |
216 | Resort Area | Full Moon Island |
217 | Canalave City | Mt Coronet |
218 | Pal Park | |
219 | Victory Road | |
220 | Floaroma Meadow | |
221 | Wayward Cave | |
222 | Amity Square | |
223 | Great Marsh | |
224 | ||
225 | ||
226 | ||
227 | ||
228 | ||
229 | ||
230 |
Progress | 100% complete |
Tags |
36 Update Logs
Update #36 : by wireforks 01/16/2016 9:18:21 pmJan 16th, 2016
The project is now completed.
More information here: http://minecraftsinnoh.blogspot.com.au/2016/01/part-35-finished-product.html
More information here: http://minecraftsinnoh.blogspot.com.au/2016/01/part-35-finished-product.html
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Dropbox has been a bit of a pain lately and not letting me create links to share files.
Y'all let me know if the brown play-doh hits the fan again
Also question: does this map still work in 1.16?
La map de sinnoh est sublime et merci pour la nostalgie
Si une personne mettait le mod pixelmon et mettais tout les pnj et dresseur se sera la meilleur version de map minecraft
donc je me posais la question
es ce que c'est prevu ?
et hate de voir la version jotho et kanto