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> I've been considering uploading this at some point in the far future. but I decided to showcase what we have now.
> The map and heavily modded modpack is a CTM / Adventure Map / Puzzle Map, takes place in Aperture Science about 50,000 years after the Black Mesa incident (around the events of P:2). Your adventure will soon shine more light on Aperture's past, and it's relation to Xen & Black Mesa, from my research and planned areas. this will be the largest Aperture Science map.
Planned Features:
- Realistically sized Aperture, sticking with the common theme of P:2's scaling
- Countless new areas ranging from the 1940s - 1980s, Xen, Some areas from well-known P:2 mods (Like the Hull), Old and New Aperture, construction, forgotten areas, and areas still be constructed through the help of internal science, offices, industrial areas, and many, many test chambers + hundreds of more areas to come!
- 100% explorable, many secret areas to discover, and lore to discover!
- PVE mechanics
- new story, new characters, and potentially voice acting! (likely won't be any recurring characters from P:1/2)
- 170 mods, the custom 1.12.2 modpack will be on technic!
+ a heck of a lot more!
Planned Release Date:
(as in a first release, before many, many more)
July?, maybe sooner, maybe later.
> The map and heavily modded modpack is a CTM / Adventure Map / Puzzle Map, takes place in Aperture Science about 50,000 years after the Black Mesa incident (around the events of P:2). Your adventure will soon shine more light on Aperture's past, and it's relation to Xen & Black Mesa, from my research and planned areas. this will be the largest Aperture Science map.
Planned Features:
- Realistically sized Aperture, sticking with the common theme of P:2's scaling
- Countless new areas ranging from the 1940s - 1980s, Xen, Some areas from well-known P:2 mods (Like the Hull), Old and New Aperture, construction, forgotten areas, and areas still be constructed through the help of internal science, offices, industrial areas, and many, many test chambers + hundreds of more areas to come!
- 100% explorable, many secret areas to discover, and lore to discover!
- PVE mechanics
- new story, new characters, and potentially voice acting! (likely won't be any recurring characters from P:1/2)
- 170 mods, the custom 1.12.2 modpack will be on technic!
+ a heck of a lot more!
Planned Release Date:
(as in a first release, before many, many more)
July?, maybe sooner, maybe later.
Progress | 5% complete |
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2 Update Logs
Update #2 : by TheRexxars 02/27/2020 1:20:48 pmFeb 27th, 2020
Project is currently on hiatus, decided to implement the story and builds into something else with more creative aspects
(I'll announce it soon)
(I'll announce it soon)
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I don't plan on using this server for public yet, as I'm still working out how it will work, and how to stop people from breaking things, as I am very in-experienced
if I do remove the whitelist to let others join, it will not be soon
thank you for reading, and thank you in advance, incase I do get permission
EDIT: I would also appreciate if you could link the used modpack, I realise you said it's on technic, but I have no clue what that might be
Gotta say, this isn't the best map for that, I'd /highly/ recommend to use my other aperture map, its vanilla mc, and has a ton more detail
Check out this, yes https://www.planetminecraft.com/project/aperture-science-1-1/
And to answer your question, any of my maps (I don't have many rn, and none of them are downloadable) but any of them, once they have a download, are free to use completely in literally anything, just with credit :)
I honestly didn't realize people wanted this project this much, so I'm more willing to do the project now, and thanks for the nice words
also. I get the frustration of mappers abandoning projects and never uploading the files, I'll make sure *not* to do that