- 7,579 views, 4 today
76
Generate your Cities!
In this project we are trying to build a medieval city generator, you start with a spawn, than you can add roads, houses, quary's and more. the more you build the higher age you will reach. The higher your age the better, bigger and nicer the buildings become. Some buildings will get upgraded when the age risses, and some just needs to be replaced.You can select buildings by opening the "Building Book" here you can select your age and the building. When you have selected the building you want, you will get an item, when trown down a preview will apear. When you think it looks good, accept it and there is your building!
This project is still work in progress, help us by giving some advise in wich commands to use, subscribing to our channel or by favoriting this project! Leave some tips or sugestions down in the comments!
We are looking for some people who would like to help, we need:
+ Medieval builders (pm us with your schematic or building experience and other info )
- castle builders
- house builders (realy needed at the moment!)
- cart builders
- other medieval builders
- terraformers
+ Redstoners (coming soon)
- mostly commandblock
- json typers, books by commandblock, or special armorstands
+ Graphical design (coming soon)
- Banner creator
- Pictor editors, adding cool medieval effects and maybe gifs like in the spoiler
+ Advertisers (coming soon)
- last but not least we want as much support ass possible, so advertise this to every where! support would be great
When you help us your name would be listed in the credit tab, and maybe more!
Check our twitter for more recent informations! https://twitter.com/NCBuilds
Ages
Age 0 - Starting age
Place the spawn to get started
Age I - Exploring age
Place spawn to start this age
+ allows you to place roads, by walking on the ground
+ unlocks:
- query
- marketplace
- simple house
- carts
- storage
- woodpile
- smithing place
+ allows you to place roads, by walking on the ground
+ unlocks:
- query
- marketplace
- simple house
- carts
- storage
- woodpile
- smithing place
Age II - Setteling age
Unlocks by placing: marketplace, 6 houses, storage, 2 woodpiles
+ allows you to get hardened roads, just walk on the dirt roads to improve
+ enables you to place farmland
+ unlocks:
- townhall
- wall
- farms
+ upgrades:
- spawn
- marketplace
- quary
+ allows you to get hardened roads, just walk on the dirt roads to improve
+ enables you to place farmland
+ unlocks:
- townhall
- wall
- farms
+ upgrades:
- spawn
- marketplace
- quary
Age III - Small Town
Unlocks by placing: townhall, 20 houses, 2 farms
+
+
keep in mind, this is still work in progress, help us out by giving tips.
To do list:
- add more building
- add commandblocks for ages
- do a whole lot more
- etc.
- add commandblocks for ages
- do a whole lot more
- etc.
Spoiler - Screenshots
Progress | 5% complete |
Tags |
8 Update Logs
Added selection book : by NC-Builds 04/07/2016 2:08:51 pmApr 7th, 2016
Added a book to select the buildings/items. there is also a campfire added.
Book addition:
- select item slot to keep the book in.
- ability to easily select a building.
Book addition:
- select item slot to keep the book in.
- ability to easily select a building.
LOAD MORE LOGS
tools/tracking
3324296
2
project-exploration-medieval-city-generator
Create an account or sign in to comment.
Since this is a city generator, your first bit of commandblock setup or a design for a part of a building would be sufficient.
this block contains all the "schematics" and commandblocks needed to work
Nothing is created on the creation of a world.
this WILL be awesome when it works.
but plz try to ask if you can use some buildings from other people to make the generation even better.
again good luck