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After being a long time away, learning how to properly build, i recently returned and noticed how all of my old builds looked like crap. This is being fixed now, and every project is being rebuilt, this time with actual quality! Coming soon!
Hello! This is my new project, a map where 2 teams have to fight over a fortress. 2 walls for the defenders to defend, 1 trench and a few craters for the attackers to hide from the arrow rain.
There are different classes for every team:
The DEFENDERS have Soldiers, Bowmen and Sergeants. You will find more about each one of them in the map.
The ATTACKERS have Soldiers, Runners and Berserkers.
The Attackers will win if they cover the enemy flag with fire.
The Defenders don't have a win "trigger", they have to keep fighting until the attackers receive several damage on their gear, and in overall, decide to surrender. Feel free to setup a time limit.
There are some rules:
-Commandblocks must be active, playing on peaceful is not allowed, and you must be on adventure mode.
-It is possible to escape the arena. But don't do it. No. Never.
-There's a limit of 14 players per team, and i recommend at least 4 per team or it will get boring.
The reason why there's a glass structure is, the players must run throught it to spawn, otherwise defenders would respawn too quickly and it would be too hard to capture the flag. I am working on a less intrusive way of adding this delay.
I hope you all have fun with this map!
Hello! This is my new project, a map where 2 teams have to fight over a fortress. 2 walls for the defenders to defend, 1 trench and a few craters for the attackers to hide from the arrow rain.
There are different classes for every team:
The DEFENDERS have Soldiers, Bowmen and Sergeants. You will find more about each one of them in the map.
The ATTACKERS have Soldiers, Runners and Berserkers.
The Attackers will win if they cover the enemy flag with fire.
The Defenders don't have a win "trigger", they have to keep fighting until the attackers receive several damage on their gear, and in overall, decide to surrender. Feel free to setup a time limit.
There are some rules:
-Commandblocks must be active, playing on peaceful is not allowed, and you must be on adventure mode.
-It is possible to escape the arena. But don't do it. No. Never.
-There's a limit of 14 players per team, and i recommend at least 4 per team or it will get boring.
The reason why there's a glass structure is, the players must run throught it to spawn, otherwise defenders would respawn too quickly and it would be too hard to capture the flag. I am working on a less intrusive way of adding this delay.
I hope you all have fun with this map!
2 Update Logs
Update #2 : by YuriNikolai 07/21/2014 5:26:18 pmJuly 21, 2014 @ 9:26 pm UTC
Updated file download and project's page
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