Minecraft Maps / Redstone Device

Redstone game: mortcopter!

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mort96's Avatar mort96
Level 6 : Apprentice Miner
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(see http://www.minecraftforum.net/topic/1371516-mortcopter-taking-redstone-gaming-to-a-new-level/ for minecraftforum post)

Hi, mort96 here.
A while ago, I made this game:
http://www.minecraft...e-in-minecraft/
It was not exactly bad, but I made some bad design decisions because it was the first time I made something like that. Now I've made a v2, and I think it has turned out very great.

What is the game about?
The game is about controlling a "helicopter" (two pixels on the display) away from obstacles. That is basically it.
The controls are pretty easy; step on a pressure plate on the left to go left,
step on a pressure plate on the right to go right,
step on the ones behind you to go up,
and the corner plates make you go up and to left/right.
If you don't go up, the gravity will make you go down.
Play with Quake Pro field of view.

The main improvements from v1 is as follows:
  • Bigger screen - Instead of a screen resolution of 9x12 pixels, v2 got a screen resolution of 11x15.

  • Randomly generated levels - Instead of a limited number of pre made levels, v2 generates random levels.

  • More reliable solutions - In v1, I had a few plans that did not work at all because they were not completely thought through, so I had to make workarounds to make it work, which impacted both speed and reliability. In v2 though, I have learned from those mistakes, and v2 should have a lot more reliable solutions.

  • A lot better collision detection - in v1, the collision detection was inaccurate and took up a lot of space next to the game itself. In v2 however, the collision detection is built into the display, which makes it a lot more accurate, and there is no big thing taking up space that could be used for other components.

  • It got a score counter - after every level, the counter counts one up, and it can count up to 99.

  • A better name - instead of "heli game" as I chose to call v1, v2 is named "mortcopter". :p

In the minecraft forum post, I said it was "taking redstone gaming to a new level". Why?
Well, it is mainly that it is a fast-phased game where everything is happening on a screen.
All other games I have seen (except for some PONG games) is either turn based-ish (you push a button, wait for the screen to update, you (or maybe another player if it's a multiplayer game) push another button, wait again, etc), or only parts (or none) of the game is happening on a screen (for instance inhttp://www.youtube.c...38;feature=plcp). Don't get me wrong; those games can be very fun, but I personally don't feel that the kind of games where only parts is happening on a display, are "real" redstone games, in the lack of a better word.
Therefore, I like to say that it is "taking redstone gaming to a new level" (ok, it may be a bit of an overstatement, but oh well :3).

So mort, are you going to provide a world save for this game? I would like to try it for myself.
No, not yet. However, it turns out that I got a server computer, so I thought: why not put up a server for this game? Nobody is going to download a world save anyways. So that is what I have done.

IP: 84.215.96.162:25567

The server is not whitelisted; you can connect and start playing my game straight away. Visitors don't have access to place/break blocks, change repeater settings, note block sounds, etc., but you can activate redstone through buttons and pressure plates and such.

TL;DR:
My redstone game.
Play it at the server with IP 84.215.96.162:25567.
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thickasabrick
08/14/2012 10:29 pm
Level 9 : Apprentice Engineer
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