Published Jun 29th, 2012, 6/29/12 8:11 pm
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Hello all, as this is my first project here; Also - first ever try in redstone circuitry.
Schematic contains sequencer, which generates (in binary): 4,6,7,2,1,3, LOOP.
This is Minecraft'y recreation of my Digital Systems assignment. I know, that it could be done more efficient, probably more compact - but then again - it's my first project bigger than 'Two pistons, same time'. So, enjoy :)
Edit 1 & 3: mixed up schematics; Correct one with ones before cleaning. Fixed now. Also English translation added
Edit2: What is inside?
- AND gates
- NAND gates
- (These two combined into 3NAND1 gate)
- Clock, Rapid pulse, long delay
- T-FlipFlop
- Inverters, of course
Also, scan of worksheet. Note! Diagram is kind of broken there (Mixed D and !D outputs).
Schematic contains sequencer, which generates (in binary): 4,6,7,2,1,3, LOOP.
This is Minecraft'y recreation of my Digital Systems assignment. I know, that it could be done more efficient, probably more compact - but then again - it's my first project bigger than 'Two pistons, same time'. So, enjoy :)
Edit 1 & 3: mixed up schematics; Correct one with ones before cleaning. Fixed now. Also English translation added
Edit2: What is inside?
- AND gates
- NAND gates
- (These two combined into 3NAND1 gate)
- Clock, Rapid pulse, long delay
- T-FlipFlop
- Inverters, of course
Also, scan of worksheet. Note! Diagram is kind of broken there (Mixed D and !D outputs).
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numbers in sequence unfortunately implies rewiring whole mechanism. Two
things that I can think of:
LOST like number sequence (For any kind of media display, either Note Block or Piston Screen) for adventure maps
Or
wire outputs to other elements... In... Factory of sorts? 6 different
numbers means six different 'actions' of other mechanisms, and with
looping... Maybe someone else? :)