• 7/11/12 7:13 pm
- 355 views • 0 today
- save_alt 16 downloads
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- 95% complete
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Ok, so here's my next addition: Corridor with piston-driven trap floor. Made it so, when trap is activated - it stays 'open'. To avoid this, You should throw something into 'bin' next to entrance. It will make pistons return to original position.
Second thought: I could have made it, that pistons wont move if the 'offering' has been thrown; Setting 95% because of this.
Second thought: I could have made it, that pistons wont move if the 'offering' has been thrown; Setting 95% because of this.
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