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Relics from the Deck
Relics from the Deck is a card game where you collect cards to battle your opponents.
Collect Over 100 unique cards, including mobs, buildings, and consumables. There are plenty of strategies to learn, develop and master.
Try your hand in the Mirror or Draft modes. Mirror creates a deck for you and your opponent to share, while Draft includes making hard decisions by choosing which card you keep and which goes to your opponent.
Earn coins to buy card packs by completing special quests.
Join at mgm.spmc.co to play on a server for free! (MC 1.18.2)
Relics from the Deck is a card game where you collect cards to battle your opponents.
Collect Over 100 unique cards, including mobs, buildings, and consumables. There are plenty of strategies to learn, develop and master.
Try your hand in the Mirror or Draft modes. Mirror creates a deck for you and your opponent to share, while Draft includes making hard decisions by choosing which card you keep and which goes to your opponent.
Earn coins to buy card packs by completing special quests.
Join at mgm.spmc.co to play on a server for free! (MC 1.18.2)
Progress | 100% complete |
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4 Update Logs
V3.0 the Deep Deck Update : by LegoBr0 07/06/2022 8:47:26 pmJul 6th
3.0 Changelog:
Arenas:
You can now select different arenas!
Arenas are unlocked by accomplishing Quests, find all 9 of them!
Heroes:
Sick of playing as Steve?
Change out your hero with one of 8 new heroes.
Heroes are unlocked throught quests.
New Gamemode:
No Draw
Get your entire deck immediately, but you can't draw anymore cards. Once you run out of cards, you begin taking damage.
New Settings:
Hand Size:
Change the max amount of cards you can hold at once.
Along with this, the default hand size is 5, which we found makes cames shorter and more exciting
Fatigue:
Tired of those boring cycle decks? Try out fatigue options, these punish you for wasting cards
Bug Fixes:
Fletcher and Wandering Trader are now effected by lightning
Card changes
Piglin Bartering -> No longer caps at 8 max cards.
Witch Hut Cost 16 -> 12
Witch Hut Armor 0 -> 2
Anvil Cost 4 -> 7
Arrow Storm Cost 2 -> 4
Blaze Strike Cost 6 -> 8
Chorus Fruit -> Guarantees Teleport
Dragons Breathe Cost 9 -> 13
Ghast Fireball Cost 8 -> 12
Ice Storm Cost 14 -> 16
Trident Cost 10 -> 17
Splash Poison Potion Cost 8 -> 11
Leather armor cost 4 -> 5
Golden armor cost 5 -> 6
Iron Armor Cost 6 -> 8
Iron armor given 3 -> 4
Diamond armor cost 7 -> 10
Diamond armor given 4 -> 6
Netherite Armor Cost 8 -> 15
Netherite Armor Given 5 -> 10
TNT changes:
Is now an entity
Has 3 HP and takes 1 damage each turn
also explodes when it runs out of health from other attacks
TNT Cannon now spawns these TNT instead of the old TNT
End Crystal Changes:
Can no longer be buffed, or selected by default
Honeycomb armor given 1 -> 3
Honeycomb no longer gives armor to units
Honeycomb seal only works on entities
Removal of text for ambush, and text that doesn't add actual gameplay value
Dolphin Cost 4 -> 6
Dolphin Health 3 -> 2 (spawns with +1 from itself)
Dolphin Attack 0 -> 1
Drowned Cost 5 -> 4
## New Cards
Sculk Block
Sculk Catalyst
Sharpness
Minecart
Butcher
Sculk Shrieker
Sculk Sensor
Warden
Frog
Frog Spawn
Tadpole
Saving and Loading Decks:
Due to changes between versions, going from one version to another will delete your decks. This does not mean you lose any of your collection, just that you will have to rebuild your 27 card decks.
Arenas:
You can now select different arenas!
Arenas are unlocked by accomplishing Quests, find all 9 of them!
Heroes:
Sick of playing as Steve?
Change out your hero with one of 8 new heroes.
Heroes are unlocked throught quests.
New Gamemode:
No Draw
Get your entire deck immediately, but you can't draw anymore cards. Once you run out of cards, you begin taking damage.
New Settings:
Hand Size:
Change the max amount of cards you can hold at once.
Along with this, the default hand size is 5, which we found makes cames shorter and more exciting
Fatigue:
Tired of those boring cycle decks? Try out fatigue options, these punish you for wasting cards
Bug Fixes:
Fletcher and Wandering Trader are now effected by lightning
Card changes
Piglin Bartering -> No longer caps at 8 max cards.
Witch Hut Cost 16 -> 12
Witch Hut Armor 0 -> 2
Anvil Cost 4 -> 7
Arrow Storm Cost 2 -> 4
Blaze Strike Cost 6 -> 8
Chorus Fruit -> Guarantees Teleport
Dragons Breathe Cost 9 -> 13
Ghast Fireball Cost 8 -> 12
Ice Storm Cost 14 -> 16
Trident Cost 10 -> 17
Splash Poison Potion Cost 8 -> 11
Leather armor cost 4 -> 5
Golden armor cost 5 -> 6
Iron Armor Cost 6 -> 8
Iron armor given 3 -> 4
Diamond armor cost 7 -> 10
Diamond armor given 4 -> 6
Netherite Armor Cost 8 -> 15
Netherite Armor Given 5 -> 10
TNT changes:
Is now an entity
Has 3 HP and takes 1 damage each turn
also explodes when it runs out of health from other attacks
TNT Cannon now spawns these TNT instead of the old TNT
End Crystal Changes:
Can no longer be buffed, or selected by default
Honeycomb armor given 1 -> 3
Honeycomb no longer gives armor to units
Honeycomb seal only works on entities
Removal of text for ambush, and text that doesn't add actual gameplay value
Dolphin Cost 4 -> 6
Dolphin Health 3 -> 2 (spawns with +1 from itself)
Dolphin Attack 0 -> 1
Drowned Cost 5 -> 4
## New Cards
Sculk Block
Sculk Catalyst
Sharpness
Minecart
Butcher
Sculk Shrieker
Sculk Sensor
Warden
Frog
Frog Spawn
Tadpole
Saving and Loading Decks:
Due to changes between versions, going from one version to another will delete your decks. This does not mean you lose any of your collection, just that you will have to rebuild your 27 card decks.
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