Again, I completed the basic structure by using the voxel sniper. I also started making the details. The basic structure I made with the voxel sniper was used as the gray parts of master chiefs armor. All of the green pieces were all shaped and detailed by hand so that I can be precise with the looks. I used the gray parts as a guideline to where and how big the pieces should be.

Shaped the body some more.

Finished detailing the front and arm.

Finished detailing the back. Again the shape of the armor pieces were done by hand so that I may be more precise with the looks.

Finished the other arm. And yes, I changed the arm position later in the project.
Started the helmet. I created a very rough outline of the helmet by hand. When making these rough outlines, I do not try to be precise. All I do is move by character in a curve and place the blocks behind me by hand. This way is much easier, quicker, and, in my opinion, gives a more organic look.


I start filing in the gaps. I know a lot of people of make organics try to be precise with their curves, but I am not like that. It is hard to describe what I do, but I just place blocks quickly and somewhat randomly, while knowing how to make precise curves and lines in the project. It takes a lot of practice to understand how to make curves quickly and natural.

Finished detailing the helmet and changed the colors with the voxel sniper.

Pretty much done. Note that this was the original master chief I made. He pretty much holding his other arm back with and energy sword in his hand. I later changed this.

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