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The mods and resource pack download are down in the description. (1.12.2 Forge)
Gets Updates? Yes, but im procrastinating big time rn so its gonna take a bit. If you have questions or suggestions feel free to DM me.
The map is still a big work in progress at the moment so some important features are going to be missing.
Site-07 (Also known as kappa-07) is my new scp facility where i actually try to make something decent for once, it has a custom map made in world painter, better hallways and rooms, and a different layout. Also featuring new concepts such as a singularity research sector where you can find a big chamber made for holding hbm ntm black holes, or a radiatioactive isotopes research sector where there are going to be semi accurate machines and stuff for making hbm ntm materials (Still a work in progress, currently its like 30% done).
Progress is going to be slow taking into account the fact that i spend like an hour on a hallway plus some offices.
DOWNLOADS:
NOTE: The map has around 40+ mods, these downloads are meant to be imported into their specific launcher and then you can play.
Modpack and Resourcepack for Modrinth Launcher: https://www.mediafire.com/file/9ue6bzukhlvh988/Kappa-07_Modpack_Modrinth_1.3.mrpack/file
Modpack and Resourcepack for Curseforge Launcher: www.mediafire.com/file/woqybzuaf9h2jrd/Kappa-07_Modpack_Curseforge_1.3.zip/file
Gets Updates? Yes, but im procrastinating big time rn so its gonna take a bit. If you have questions or suggestions feel free to DM me.
The map is still a big work in progress at the moment so some important features are going to be missing.
Site-07 (Also known as kappa-07) is my new scp facility where i actually try to make something decent for once, it has a custom map made in world painter, better hallways and rooms, and a different layout. Also featuring new concepts such as a singularity research sector where you can find a big chamber made for holding hbm ntm black holes, or a radiatioactive isotopes research sector where there are going to be semi accurate machines and stuff for making hbm ntm materials (Still a work in progress, currently its like 30% done).
Progress is going to be slow taking into account the fact that i spend like an hour on a hallway plus some offices.
DOWNLOADS:
NOTE: The map has around 40+ mods, these downloads are meant to be imported into their specific launcher and then you can play.
Modpack and Resourcepack for Modrinth Launcher: https://www.mediafire.com/file/9ue6bzukhlvh988/Kappa-07_Modpack_Modrinth_1.3.mrpack/file
Modpack and Resourcepack for Curseforge Launcher: www.mediafire.com/file/woqybzuaf9h2jrd/Kappa-07_Modpack_Curseforge_1.3.zip/file
3 Update Logs
Update #3 : by 05REDACTED 06/21/2026 11:12:42 amJune 21 @ 3:12 pm UTC
Version 1.3
-Been losing interest in the project due to shit fps and my DRG addiction so i don t know most of the stuff i did, added rooms, started work on the dorms and haven t finished it, polished some stuff.
-Biggest thing i added is an oilrig at 40 40 1900 at the bottom of the world, alongside a mesa map i made in worldpainter for no reason.
-Changed to NTM CE from NTM EE, added a nuclear power plant of some kind to the maintenance zone in sublevel 2 (under the medbay area sorta)
Im probably going to not work on this anymore, shit performance and having to do bullshit like containment chambers doesn t sound like a good time to me anymore
-Been losing interest in the project due to shit fps and my DRG addiction so i don t know most of the stuff i did, added rooms, started work on the dorms and haven t finished it, polished some stuff.
-Biggest thing i added is an oilrig at 40 40 1900 at the bottom of the world, alongside a mesa map i made in worldpainter for no reason.
-Changed to NTM CE from NTM EE, added a nuclear power plant of some kind to the maintenance zone in sublevel 2 (under the medbay area sorta)
Im probably going to not work on this anymore, shit performance and having to do bullshit like containment chambers doesn t sound like a good time to me anymore
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Name: securitycraft:security_camera // net.geforcemods.securitycraft.blockentities.SecurityCameraBlockEntity
Block type: ID #289 (tile.garage_door // net.malisis.doors.block.GarageDoor // malisisdoors:garage_door)
Block data value: 2 / 0x2 / 0b0010
Block location: World: (497,36,-1080), Chunk: (at 1,2,8 in 31,-68; contains blocks 496,0,-1088 to 511,255,-1073), Region: (0,-3; contains chunks 0,-96 to 31,-65, blocks 0,0,-1536 to 511,255,-1025)
Actual block type: ID #289 (tile.garage_door // net.malisis.doors.block.GarageDoor // malisisdoors:garage_door)
Actual block data value: 2 / 0x2 / 0b0010
Problem: The entity '' at the location , , is causing issues while ticking.Line 6Solution:Remove the entity '' at the location , , .
www.mediafire.com/file/uug7d3c0aucjzsf/mods_and_config.zip/file