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Stormsgate Grand Castle

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Redd Stormsgate
Lvl 28Expert Architect
20
This castle is made of combined parts of all my other castle builds, and will continue to grow from there. All parts made by other people have been removed, so it's thankfully not plagiarizing anything. This build is my attempt to make my dream fantasy castle, throwing realism (Mostly) out the window. Criticism is welcomed so long as you aren't just rudely tearing the build to pieces. I will eventually run out of ideas for what to add, so suggestions are greatly appreciated.



Below is a list of every room added so far:

B2:
Sewer (WIP)

B1:
Crypt/Catacombs (WIP)
Dungeon (WIP)


F1:
Gatehouse (WIP)
Crypt/Catacombs Entrance

F2:
Dungeon Entrance
Grand Library
Guards' Dining Hall F1
Entrance to Mountain Cavern
Mountain Cavern (HEAVY WIP)

F3:
Guards' Dining Hall F2 VIP Seating
Arch Wizards' Tower

F4:
Great Hall


As stated above, feedback and suggestions are appreciated!

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Beaufort-Scale-5
05/15/2026 2:19 pm
He/Him • Level 36 : Artisan Dwarf Theorist
You may already have plans for this, but what about heraldry? Flags, banners, insignias, for the walls and floors. I see the black-and-red banners here and there.

The Grand Library looks great! Maybe as a complementary addition, some kind of artifact or trophy room?
1
Redd Stormsgate
05/15/2026 3:01 pm
He/Him • Level 28 : Expert Architect
Various areas in and around the castle contain sun imagery and the aforementioned red/black banners. I WOULD do stained glass on something like the castle chapel but I suck at pixel art. I plan to hide treasure and artifacts hinting at the castle's history in the crypt, and if you look at the picture of the castle's underside you can see what looks like a big shrine entrance. The shrine entrance is an exit from the library into what is planned to be a large cavern under the mountain. I might put the treasury in the cavern. Where better to hide the castle's treasures than in an unassailable shrine hidden under the mountain?

I don't plan to directly put lore throughout the build so as to give the player a chance to make up their own lore as they go.
2

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