Minecraft Maps / Challenge & Adventure

Super Voxel Party! (Multiplayer Mario Party game!)

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TheNerdyGinger avatar TheNerdyGinger
Level 38 : Artisan Architect
32
Super Voxel Party is a fully functioning 4-player Mario Party game within Minecraft! Roll the dice to traverse classic style Mario Party boards using items and playing minigames to collect coins and stars. The one with the most stars at the end of the party wins! A minigame mode is also included!


Super Voxel Party version 1.6.18 includes:
  • 5 Traditional Mario Party Boards
  •   Grand Canal (Mario Party 7)
  •   Manor of Madness (Original Creation)
  •   Diabolic War Fort (Original Creation)
  •   Hyrule (Original Creation)
  •   Pirate Dream (Mario Party 5)
  • Options for 10, 15, 20, 25, or 30-turn parties.
  • 16 Items
  • 23 4-player minigames
  • 5 2v2 minigames
  • 4 1v3 minigame
  • 9 Duel minigames
  • Minigame Mode, where all 40 minigames are freely playable.
  • 8 Bonus Stars that can all be turned on or off individually.

This map requires 4 players, as such it will need to be on a multiplayer server to be playable.


CHECKLIST FOR SERVER OWNERS:
  • Ensure there are 4 players - no more, no less - present on the server.
  • Have server set to Vanilla Minecraft version 1.16.5.
  • Set the server's render/view distance to 10 chunks or more.
  • Set the server's "Spawn Protection" size to 0 blocks
  • Use the provided resource pack (resources.zip). Either upload it as the server's resource pack or send it individually to all players.


YOUTUBERS/STREAMERS:
We encourage you to play this map for your audience! We just ask that you give credit to us and link to this page so others can find and play our creation!

BUG REPORTING:
If you notice any bugs or improvements that could be made to the map, you can leave a comment on the map download page, contact TheNerdyGinger on planetminecraft, leave comments on TheNerdyGinger's YouTube channel: https://www.youtube.com/channel/UC6vBY57j5FsGO1vAlAjGnmw

Or join TheNerdyGinger's Discord below!

THENERDYGINGER OFFICIAL DISCORD
discord.gg/y9EBjtZJya
CreditOrigin_MC, SpiritDoggo, VaddyBeast
Progress100% complete
Tags

42 Update Logs

Version 1.6.18 : 03/01/2021 9:31:25 pmMar 1st

Bug Fixes
Red player having Dice Block during Last 5 Turns event.
Blocked off Gold Blocks in Walk the Plank that chat-forced the rules away.
Reset Deaths score at beginning of Astral Attack and Detention Dash (May have caused these minigames to end after only one player dies instead of all 3)
Got rid of extra Unlucky Space in Pirate Dream
LOAD MORE LOGS

1
02/09/2021 5:21 am
Level 1 : New Miner
Gameroffgames
Gameroffgames avatar
Oh and I have a question, if a player left the game during the game, what will happen? Because one of my friends ALWAYS disconnect of our minecraft maps
2
02/09/2021 11:09 am
Level 38 : Artisan Architect
TheNerdyGinger
TheNerdyGinger avatar
It really depends on when it happens. Disconnecting when things are transitioning like when turns are switching, during minigames, or during board events is a big no-no. (Especially since that would clear someone's chat which would prevent them from clicking things in chat).

But say you were halfway through a party, and everyone agreed to disconnect and come back later, you could do that. Peoples dice and inventory would still be there. (Again, so long as you didn't disconnect during board events.)
1
02/09/2021 2:43 pm
Level 1 : New Miner
Gameroffgames
Gameroffgames avatar
Oh, thanks for the reply
1
02/08/2021 4:23 pm
Level 36 : Artisan Crafter
_NatyAsReversalCreatorDC_
_NatyAsReversalCreatorDC_ avatar
How do you even notice all those
2
02/08/2021 10:09 pm
Level 38 : Artisan Architect
TheNerdyGinger
TheNerdyGinger avatar
Notice what? The bugs? Most of them come our way from people on my Discord server. There's a group of people that play the game a ton, and have been sending me bugs since the summer.
1
02/11/2021 4:58 pm
Level 36 : Artisan Crafter
_NatyAsReversalCreatorDC_
_NatyAsReversalCreatorDC_ avatar
Ohhh alright got it !
1
02/05/2021 7:21 am
Level 1 : New Miner
Gameroffgames
Gameroffgames avatar
Can I play with 3 players?
2
02/07/2021 5:29 pm
Level 38 : Artisan Architect
TheNerdyGinger
TheNerdyGinger avatar
No, you need 4.
1
02/08/2021 5:30 am
Level 1 : New Miner
Gameroffgames
Gameroffgames avatar
ok thanks, just send this question in case of
1
01/29/2021 8:54 am
Level 1 : New Miner
FilipGamerIsPro
FilipGamerIsPro avatar
Could you please make this a 2-player game because most of my friends don't have Minecraft and I only have a brother to play with so could you please consider adding 2-player and 3-player option.
1
01/29/2021 7:07 pm
Level 38 : Artisan Architect
TheNerdyGinger
TheNerdyGinger avatar
I wish that was possible, but it's not. Making the boards and minigames two-player compatible would require a complete upending of every system as they all depend on 4 players being present.
1
11/18/2020 6:44 pm
Level 1 : New Miner
Arseturo
Arseturo avatar
Good a doubt sorry for the English I am literal using the google translator xd
well the point
I want to make a server in which people can play on the map and to make it more known and clear I will give you credit for the creation of this incredible map
1
11/06/2020 9:41 pm
Level 1 : New Crafter
xiang_xge
xiang_xge avatar
It's a interesting map! Can I make an introduction to www.mcbbs.net ?Then more chinese players will know and download it!I will write your username and your Planetminecraft's webiste in the introduction. :D
1
11/07/2020 10:18 am
Level 38 : Artisan Architect
TheNerdyGinger
TheNerdyGinger avatar
Go ahead! Yes, just please make sure to give credit :)
1
09/08/2020 12:04 am
Level 1 : New Explorer
CrypticOWO
CrypticOWO avatar
The resource pack doesn't seem to be working for me as in it's not appearing at all in my menu even if it's in the resorcepack folder in .minecraft.
1
09/08/2020 1:11 pm
Level 38 : Artisan Architect
TheNerdyGinger
TheNerdyGinger avatar
Make sure you UNZIP or EXTRACT the resource pack. It should show up with a cobblestone image and the description "named after a very large dog." It might say it's for an older version, but it should still work.
2
09/08/2020 6:31 pm
Level 1 : New Explorer
CrypticOWO
CrypticOWO avatar
Thank you very much! It worked like a charm, probably going to play this map with my friends tonight so thank you again!
1
09/08/2020 8:51 pm
Level 38 : Artisan Architect
TheNerdyGinger
TheNerdyGinger avatar
No problem! I hope you have fun!
1
09/08/2020 10:13 pm
Level 1 : New Explorer
CrypticOWO
CrypticOWO avatar
So I tried running this map on aternos and for some reason the battleship minigame just doesn't start. Everything else seems to work though and it's really fun!
1
09/08/2020 10:24 pm
Level 1 : New Explorer
CrypticOWO
CrypticOWO avatar
Specifically it says that "we cannot trigger this objective yet!" but when we opped and one of us died it started working again... probably an op problem then nvm thank you.
2
09/06/2020 2:25 pm
Level 58 : Grandmaster Kitten
FunkyToc
FunkyToc avatar
Awesome work !!! GG !
2
09/07/2020 8:32 pm
Level 38 : Artisan Architect
TheNerdyGinger
TheNerdyGinger avatar
Thank you!
1
07/31/2020 6:53 am
Level 1 : New Miner
nathanaelmendes
nathanaelmendes avatar
hi! great map but the battle ships mini game doesn't start up and we just get stuck waiting on an island, also the mine cart mini game we just get stuck at the finish ad since there is no way to leave during minigames I end up having to restart the server and it kinda interrupts the party game. Is there a fix to this? am I doing something wrong?
1
08/02/2020 12:17 pmhistory
Level 38 : Artisan Architect
TheNerdyGinger
TheNerdyGinger avatar
Be sure to look at the README in the map folder for server settings. Make sure your server render distance is 10 chunks or more (makes sure the large areas in those areas are rendered and their commands will activate), and there's 0 blocks of world spawn protection. We also just pushed out some bug fixes (v 1.3.5) so try this new version and double check your server settings. Thanks for playing!
1
06/29/2020 12:17 am
Level 17 : Journeyman Warrior
Idelac
Idelac avatar
Looks awesome! I gotta show this to my friends sometime!
(Also can you develop a version where three or two players are able to play?)
1
07/06/2020 10:04 pm
Level 38 : Artisan Architect
TheNerdyGinger
TheNerdyGinger avatar
VERY unlikely. Pretty much all of our systems highly depend on there being 4 players
2
06/16/2020 10:27 pm
Level 42 : Master Elf
_BOBE
_BOBE avatar
Is this going to be updated so players dont have to be op? Triggers are allowed to be used by anyone
1
06/22/2020 6:19 pm
Level 38 : Artisan Architect
TheNerdyGinger
TheNerdyGinger avatar
We decided to start working on that today. It's just gonna be a bit of a pain adding them on to existing systems lol.
2
06/22/2020 7:00 pm
Level 42 : Master Elf
_BOBE
_BOBE avatar
Note that players can also use commands via signs. Do with that what you will. Good luck!
2
05/12/2020 4:01 amhistory
Level 31 : Artisan Dragon
dragonmaster
dragonmaster avatar
Looks like a cool map, even if there probably are a few exploits/problems (assuming you can still not click chat messages if you are not op like in your gameplay videos. And not sure if it's possible to click on messages during another player's turn).

I'm working on a Mario Party map too for a while now (but a recreation, not a self-planned more MC themed one like yours) hence why I found this project ^^.

How is the moving on the board handled in your map btw.? Do you just have to trust people to walk over the correct spaces and in the right direction or are there things preventing you from cheating?
2
05/12/2020 11:09 amhistory
Level 38 : Artisan Architect
TheNerdyGinger
TheNerdyGinger avatar
Thanks for the comment!
Regarding the chat messages, we made sure before we uploaded the map to add a couple of notes reminding server owner to OP all players. There are definitely some changes we could make regarding other players being able to click other people's text. We could make it so other players only see the event that's going on: ie. "Do you want to enter the item shop?" but only the player whose turn it is would see the "<Yes> or <No>" options. We will work on this for future updates.

Our movement system is mostly based on trust. We do have barrier blocks around the board paths that funnel the player so they cannot walk around/skip spaces. You can also see there are arrows between every space that indicate the direction you are supposed to go, and a scoreboard that automatically counts down with each space walked on. We thought about having barrier walls spawn behind the player as they walked forward, but we figured that would be overly complicated as you'd have to have checks for every single space on the board. In terms of direction, we leave it to trust like a normal board game, where every other player can track what the other player is doing and how many spaces they should have.
2
05/12/2020 12:42 pmhistory
Level 31 : Artisan Dragon
dragonmaster
dragonmaster avatar
In regards to "we made sure before we uploaded the map to add a couple of notes reminding server owner to OP all players".

Usually in mapmaking that problem is resolved by using "trigger" commands for the click events. This works cause the /trigger command can be used by non-op players to change their score, if they got that score "enabled" via scoreboard players enable <the_player> <the_objective>.



So for example, if your objective is called "answer":

Player reaches the event:

-Run scoreboard players enable <the_player> answer
-Run the tellraw commands.
The click events would be /trigger answer set <value> (where "answer" is the name of an objective with the trigger criteria).

-Then you'd check with a function/repeating command block what score it is and run whatever usually would have happened with the click event.



You might wanna reset the score afterwards. That way people also can't click an answer more than once, since a scoreboard gets "disabled" after /trigger was used once and needs to be re-enabled afterwards.




Was just curious how you are doing the movement cause I'm doing it like this in this gif (that's a skeleton with armor btw.):



While I have the mario party project I'm working on here on pmc it isn't downloadable or anywhere near finished yet though. (There are some images though if you wanna take a look)
1
05/13/2020 4:48 pm
Level 38 : Artisan Architect
TheNerdyGinger
TheNerdyGinger avatar
Thanks for the feedback. We'll see about the trigger commands, as that likely will require the upending of a lot of our mechanics. I admit there's a TON about MC that I don't know.

Nice creative movement system! It's definitely more in-line with how the official games work from a 3rd person perspective. I like our system though as it makes you feel more like you are on the board yourself, rather than watching a character do it. Being in a Mario Party game is something I dreamed of as a kid. Good luck with your project!
2
05/05/2020 3:55 am
Level 1 : New Miner
Crvftie
Crvftie avatar
This is probably the coolest map ever. My friends and I played this and we were really surprised by this map. We didn't expect it to be so well made. It is kinda a bummer that the map crashes if people leave, but I guess that to be expected. Overall, LOVE THIS MAP, it brought back some childhood memories from Mario Party 7. I hope that there will be an updated version with more games and maps!

10000/10 best map I've played.
1
05/05/2020 7:56 pm
Level 38 : Artisan Architect
TheNerdyGinger
TheNerdyGinger avatar
Thank you so much! I'm glad you guys enjoyed it! Grand Canal was definitely us testing the waters. Like Origin_MC said, we are designing more original boards and some more minigames.

In regards to people leaving the map, it should only mess up if you are in the middle of an event such as a minigame or when turns are transitioning. If you wanted to stop in the middle of a party, you could all leave say at the beginning of someone's turn and come back, so long as people don't play without each other.
2
05/05/2020 9:47 am
Level 1 : New Explorer
Origin_MC
Origin_MC avatar
We are planning to add more boards and mini-games in the near future. Not sure how long it will take, but now that all of the mechanics/groundwork is done, we should be able to make progress faster.
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