Minecraft Maps / Challenge & Adventure

The RANDOMAZE challenge (1.3) - It's not just a maze, it's 1,359713x10^185 mazes!

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Gheppio avatar Gheppio
Level 53 : Grandmaster Engineer
366
THE CHALLENGE
Survive the Randomaze!
It's a special maze composed of a grid of 18x18 rooms, the configuration of the doors between the rooms changes periodically so that it's structure is never equal to itself!
There are 4 entrances, only one exit and two special rooms with a keycard for the exit room, this keycard is the only way out!

THE RULES
1 Player
Enter the maze, find a keycard, find the exit, beat the game!
2 Players
There are keycards for everyone, wins the first who exits
3-4 Players
There aren't enough keycards! Choose an entrance, take the equipment, get a keycard or kill another player to obtain the one he found, survive and find the exit
5+ Players
Like for 4 players, but play in 4 teams that share the equipment

TECHNICAL INFO
Randomaze
4 entrances
1 exit
325 rooms
615 randomized doors
128 items hopper clock
50% of probability of a door to be open
Number of possible mazes:
2^615≈1,359713x10^185

NOTES
I know that similar ideas may have been already created but I think that this design of my invention is the most compact and practical, and also easily stackable, and with the minimum lag possible.

Leave a diamond if you liked!
Progress100% complete
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3 Update Logs

Update 1.3 : 01/24/2021 10:46:36 amJan 24th

*All the map circuits and mechanisms have been updated to mc 1.16. The map has been fully tested.
+New cover!
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1
02/13/2021 8:08 am
Level 74 : Legendary Pirate
Aspirin60
Aspirin60 avatar
Fav for update your work,you did a great job!
1
02/18/2015 6:16 pm
Level 62 : High Grandmaster Senpai
GrayRemnant
GrayRemnant avatar
You did a great job with this map!  It's a lot of fun!  ;)
2
02/19/2015 3:00 am
Level 53 : Grandmaster Engineer
Gheppio
Gheppio avatar
Eheh thanks!
1
11/14/2014 10:00 am
Level 58 : Grandmaster Programmer
Luigi888
Luigi888 avatar
So, the map is good, but not very good. A few tips:

+ deactivate command block output (/gamerule commandBlockOutput false)
+ don't use a shitty superflat preset - make your won superflat! (Contact me if you need help)
+ don't use /say - use /tellraw! It looks better and is more effective! (I can help you there as well)
+ don't use chests and signs - use /give, /replaceitem for items and names, banners, maps for text! It looks better!
2
11/14/2014 10:24 am
Level 53 : Grandmaster Engineer
Gheppio
Gheppio avatar
Thanks for the constructive tips! I'll fix some of this things in the next update and I'll use it in my future maps ;-)
1
11/14/2014 11:21 am
Level 58 : Grandmaster Programmer
Luigi888
Luigi888 avatar
Oh, no problem :) To see how I do it, just download my maps (You did already ?!)
2
11/14/2014 11:58 am
Level 53 : Grandmaster Engineer
Gheppio
Gheppio avatar
Already doing it!
1
11/14/2014 9:42 am
Level 58 : Grandmaster Programmer
Luigi888
Luigi888 avatar
Finally, after about 928347 crappy projects, I fond something good!
2
11/14/2014 10:06 am
Level 53 : Grandmaster Engineer
Gheppio
Gheppio avatar
Ahah Thank you so much!
1
11/14/2014 7:57 am
Level 12 : Journeyman Network
The Oracle Community
The Oracle Community avatar
Amazing, diamond!
2
11/14/2014 7:58 am
Level 53 : Grandmaster Engineer
Gheppio
Gheppio avatar
Thank you, sir!
1
11/14/2014 6:05 am
Level 41 : Master Engineer
mick_the_mine
mick_the_mine avatar
Nice building style, even tho this concept was made by MumboJumbo a while ago :)
2
11/14/2014 7:16 am
Level 53 : Grandmaster Engineer
Gheppio
Gheppio avatar
I like mazes and maze generators very much, not only in minecraft, so I always pay attention to this type of things. :-)
To be honest I saw this concept for the first time several years ago, it was made of rooms of 5x5 blocks connected with corridors 1 block wide, and I even seen one made with the iron doors instead of pistons, the one you mentioned is only the last of a long list, anyway none of them seems really practical in my opinion (even in terms of lag).

As I wrote in the notes in the description, I think that, for now, this is the most practical and useful design I've seen on this type of structures. ;-)
1
11/14/2014 7:26 am
Level 41 : Master Engineer
mick_the_mine
mick_the_mine avatar
Yes its very cool :) i made a random number generator earlier in the week, its kind of laggy :)
2
11/14/2014 7:38 am
Level 53 : Grandmaster Engineer
Gheppio
Gheppio avatar
Interesting! I've seen a lot of them! I'll take a look :-)
1
11/10/2014 11:06 am
Level 9 : Apprentice Hunter
Colonel Sanders
Colonel Sanders avatar
Amazing, good job. I wish I could make something this good. You, my friend, are a master at mazes.
2
11/10/2014 11:40 am
Level 53 : Grandmaster Engineer
Gheppio
Gheppio avatar
Thank you, glad you liked it!
1
11/09/2014 9:07 am
Level 16 : Journeyman Mage
lotuswing
lotuswing avatar
Very cool concept, mind if i get some inspiration from this?
2
11/09/2014 3:10 pm
Level 53 : Grandmaster Engineer
Gheppio
Gheppio avatar
No problem! Let me know if you post somethig like this, I'm curious to see it! ;)
1
11/09/2014 8:09 am
Level 53 : Grandmaster Lava Rider
eagoy
eagoy avatar
Yup I am sure I will get lost in this thing.
So in short every door has a unique randomnizer. But with the timer clock can´t you just simply wait till the door in front of you open and so beat the game?

Anyway I think I will give it a try.
2
11/09/2014 8:27 am
Level 53 : Grandmaster Engineer
Gheppio
Gheppio avatar
Yes, you could but...
first, you don't know where the exit is, if you do that you'll probabily hit a fake door of the external perimeter, but you cannot know if the door you have in front is a fake one, or a real one which is remaning closed for several cycles 
second, it'll be very slow, expecially if you're playing it with a friend or more, if they exploit the opened passages of the maze they'll probably reach the exit before you even if you know exactly were to go and they not!
Anyway thanks for trying it :D
1
11/09/2014 8:33 am
Level 53 : Grandmaster Lava Rider
eagoy
eagoy avatar
Alright, I got through the randomaze thanks to luck & compass pointing towards the keycard droppoint aka exit.

True it will be slow. But the compass will show the direction to go, how did you set the compass towards that point? Also glad to see that the randomnizers work properly. Damm before the hopper/dropper/comparator I made such type of maze but it didn´t work properly and such... Damm that was long time ago.

Some ¨bugs¨:
- At the beginning the commandblocks say ¨sleep to set Ceckpoint¨ isn´t it checkpoint?
- In the end when having a keycard and dropping into the hoppers zero doors went open. So I cheated... with the second keycard a door went open.
2
11/09/2014 3:52 pm
Level 53 : Grandmaster Engineer
Gheppio
Gheppio avatar
Thanks again for all your constructive omments!
A minecraft compass always points to the spawn point, so you can build your structure being aware of this, or you can change this point via console command:  in this map the 'point' you're talking about is exactly 61 blocks under the area at the beginning, that infact is the spawn of the map.
About the bugs, the first is a simple inadvertence and it'll be fixed soon; on the contrary the second is quite strange, the two keys should be absolutely identical, I'll try to figure it out!
1
11/09/2014 7:58 am
Level 16 : Journeyman Network
minemw08
minemw08 avatar
is there an exit?
2
11/09/2014 8:02 am
Level 53 : Grandmaster Engineer
Gheppio
Gheppio avatar
Sure! but to open it you have to find a keycard!
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