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» Requirement «
This project is made and tested for MC 1.8.1.
» Info «
Notice that I am unable to do large scale and long running testing of this. Though I have tested it extensively within my means.
The contraption is in a bunker deep below ground, right under the world-spawn. A teleporter can bring any player in creative mode there. And any other player to an observation deck.
The schematic file is the whole bunker. Ready to be placed in any world with MCEdit.
Edit: Notice that when the schematic has been placed, you need to flick four levers off and on to restart the four clocks. They are all marked with a sign.
This contraption should always be placed in the spawn area (within 16 chunks from world-spawnpoint).
» Design «
This is a vanilla-mod. Which I define as a redstone/command-block setup which does the same as an actual mod. It works equally well in single-player and multi-player. It is meant to be a middle-ground between keepInventory, and dropping all ur items on the ground with only 5 mins to pick them back up.
When a player dies, it collect the dropped items and put them in a tombstone (one or two minecart-chests). Which the player then have to go back to retrieve.
It can not save items which are burned, removed by explosion or otherwise wouldn't survive normally.
A Tomb-Finder function is also included. This allow players to search for tombs with a stick in their hand. Which produce a click-sound to follow.
Further detailed explanation:
Tombstones can not be destroyed. They are removed when the chest is empty or after a set amount of time. The time is default set to 240 mins (can be changed).
Hopper can be destroyed (I can find no way of preventing that). In which case the dropped hopper is removed and a new hopper is placed.
If there is a power-source next to the position where the hopper is placed, it becomes locked and unable to do it's job. In this case it will end the process when all items on the ground has despawned.
If the player die in the void (below or above the world limit) or above a hole to the void, a tomb can not be placed and the player is informed of this.
Tomb-Finder
The Tomb-Finder function works within a radius of 1024 blocks from a tombstone.
If more than one player uses the Tomb-Finder, they each activate the click-sound from each their tombstone (if they each are near a different tombstone). All clicks are sent to them all at the same time (if they all are within 1024 blocks of these tombstones). It is then undetermined which tombstone's click each user will actually hear. They will only hear clicks from one. But might not be their closest.
» Further development «
At this time it is not posible to store a players name. If this should change, it might be posible to:
» Credits «
Thanks to all who have taken their time to make tutorials and otherwise document their findings about command-blocks.
The texture-pack Paper Cut-Out is used in some screenshots.
This project is made and tested for MC 1.8.1.
» Info «
Notice that I am unable to do large scale and long running testing of this. Though I have tested it extensively within my means.
The contraption is in a bunker deep below ground, right under the world-spawn. A teleporter can bring any player in creative mode there. And any other player to an observation deck.
The schematic file is the whole bunker. Ready to be placed in any world with MCEdit.
Edit: Notice that when the schematic has been placed, you need to flick four levers off and on to restart the four clocks. They are all marked with a sign.
This contraption should always be placed in the spawn area (within 16 chunks from world-spawnpoint).
» Design «
This is a vanilla-mod. Which I define as a redstone/command-block setup which does the same as an actual mod. It works equally well in single-player and multi-player. It is meant to be a middle-ground between keepInventory, and dropping all ur items on the ground with only 5 mins to pick them back up.
When a player dies, it collect the dropped items and put them in a tombstone (one or two minecart-chests). Which the player then have to go back to retrieve.
It can not save items which are burned, removed by explosion or otherwise wouldn't survive normally.
A Tomb-Finder function is also included. This allow players to search for tombs with a stick in their hand. Which produce a click-sound to follow.
Further detailed explanation:
- When a player die they are placed in a queue. Dead player furthest away is processed first.
- A "Wait please" text is displayed. And after the tomb (= an invisible marker) is placed they get the text "You may spawn". The wait period normally last a second. If more players die simultaneously the wait time will be longer. If a player spawn with the Wait text up, a tomb will not be created.
- The tomb will fall until it meats solid ground and is then locked in place.
- Then the clean-up process start by spawning in the tombstone and a hopper. The hopper might remove a block if the player has suffocated in a block.
- When there are no items left to clean up within a radius of 16 blocks, the hopper is removed.
Tombstones can not be destroyed. They are removed when the chest is empty or after a set amount of time. The time is default set to 240 mins (can be changed).
Hopper can be destroyed (I can find no way of preventing that). In which case the dropped hopper is removed and a new hopper is placed.
If there is a power-source next to the position where the hopper is placed, it becomes locked and unable to do it's job. In this case it will end the process when all items on the ground has despawned.
If the player die in the void (below or above the world limit) or above a hole to the void, a tomb can not be placed and the player is informed of this.
Tomb-Finder
The Tomb-Finder function works within a radius of 1024 blocks from a tombstone.
If more than one player uses the Tomb-Finder, they each activate the click-sound from each their tombstone (if they each are near a different tombstone). All clicks are sent to them all at the same time (if they all are within 1024 blocks of these tombstones). It is then undetermined which tombstone's click each user will actually hear. They will only hear clicks from one. But might not be their closest.
» Further development «
At this time it is not posible to store a players name. If this should change, it might be posible to:
- Only collect items which the dead player dropped. And not just all items in the vicinity.
- Lock the tombstone for the owner of the items. So only they can open it.
- Give feedback message to a player, if any items was collected or not.
- Only track the one tombstone closest to the player. And not be interfered by other players searching.
» Credits «
Thanks to all who have taken their time to make tutorials and otherwise document their findings about command-blocks.
The texture-pack Paper Cut-Out is used in some screenshots.
1 Update Logs
Update : by Djelle 03/10/2015 11:30:48 amMarch 10, 2015 @ 3:30 pm UTC
Added text:
Notice that when the schematic has been placed, you need to flick four levers off and on to restart the four clocks. They are all marked with a sign.
Notice that when the schematic has been placed, you need to flick four levers off and on to restart the four clocks. They are all marked with a sign.
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