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Trailer:
Village Defense V1 (Java) Trailer - YouTube
VERSION 1.1 NOW! Just a Big and Well Needed Patch and Bug Fix Update. Let me know in the Comments if Anymore Problems Arise. Thank You
NOTICE! Must be Gamemode Adventure (You should Automatically should be in Adventure Mode now in V1.0.2) or otherwise will Break the Map and 1.20.1 is the Version we made this for so if any issues on any Other Versions, try 1.20.1.
The Download will give you a .zip File, in that File is the World so take it Out, Delete the original .zip file and Move the World into ( AppData > Roaming > .minecraft > saves )
4 Days Ago, me and PenguinBob12 decided to make a Tower Defense Minigame in Minecraft (More Updates Coming Soon). Basically, you will get some Money as you start, use this to get some Basic Towers to defeat the First Couple Waves of Easy Pillager Raids. Each wave you Want to Change Your Setup otherwise You will Find yourself with a Broken Bell which ends in a Defeat.
Upon Joining, walk Through the MiniMap items Hallway to remind Yourself What things Do, then walk Through the Other Hallway, go Either Left or Right, Depending on if you want to Spectate or play as a Player (You need 1 Player Selected to Start the Game) then Click the Start Button.
How to Play:
1. Click Start to get Your Starting Money and Walk into the Mine in the Cave side, on the Left Side of the Map as you Spawn.
2. Once in the Cave, take another Left to End up in the Map Room. The Map Room is where the Main Part of the Game is also Held as when you Buy an item, You Must Place it on one of the Plots (Green Concrete Powder) Labelled with "1, 2, 3 & 4". This will Place the Actually Tower in the Actual Map.
Items:
1st Wall:
DISMANTLE - A Golden Pickaxe you Get for Free, used to Destroy anything on your MiniMap that You've Placed Already. (You Get all your Money Back for the Things you Break, Keep this in Mind when Switching your Setup between Waves, Maybe your Close to Buying a Better Tower but Your 5 Money of so you Can Destroy Maybe a Spike Trap You've Place Down)
T1 ARCHER TOWER - Cost: $10 - The Archer Tower is the First thing You Need to Buy when You Start as these Towers are going to Be the Main Part of Your Damage Throughout the Game, Mainly Because you can Upgrade them up to Tier 5 (ALOT of Damage), so the Quicker you start Upgrading a Tower, the Better! If you Want to Check which Tier a Turret is, The Block above them on the Ceiling Shows which Level. The Blocks that Show you Which Tier it is are All Shown Below:
Tier 1: Wood Planks
Tier 2: Stone Bricks
Tier 3: Iron Block
Tier 4: Emerald Block
Tier 5: Diamond Block
UPGRADE T1-T2 / T2-T3 - Cost: $35 - The Upgrade is Used to Upgrade all Tier 1 and Tier 2 Towers on Your MiniMap, Which is Only Archer Towers and Tnt Walkers as of Right Now. You apply these Upgrades by Directly Throwing them onto the Towers on the MiniMap.
2nd Wall:
SELL BOUGHT ITEMS - This Button Basically clears all Bought Items, Because Maybe you Accidently Bought something, Who Knows?
T1 TNT WALKER - Cost: $30 - Tnt Walkers are Towers that Place spawners, Meaning no Matter Where you Place a Tnt Walker on the MiniMap, Its always gonna Spawn the Mobs in one Place. These Spawners spawn Tnt Minions at the Bell, and they Walk Towards the Wave, and the More Walkers Placed the More Frequent they Spawn. Aswell, you Can Upgrade these Towers to Tier 2 But no Farther. The Upgraded Version is a Gilded Tower, They Make Every Tnt Minion That Spawns to a Gilded Variant, Meaning Alot Quicker and Still can be Spawned More Frequent the more T1 and T2 Towers there Are and Place a Polished Andesite Block on the Ceiling to Show its Tier 2, So they Work Really well EndGame. (I also Recommend having One Of these Before Wave 4 Occurs as they Spawn Really Quick Pillagers, which can Sometimes Dodge Archer Towers so Tnt Minions are Really Useful then)
SPIKERS - Cost: $5 - Spikers don't do Any Damage however they Spawn Spike Traps which slow Every Type of Raider when they Walk Through them, this Makes them Really Useful for either Tnt Minions to Catch up to them, or for The Pillagers to Get More Archer Tower bullets into them! They Aren't the Most Useful EndGame item but Early Game they are Really Useful.
UPGRADE T3-T4 / T4-T5 - Cost: $100 - These Upgrades work the Same as the T1-T2 / T2-T3 ones However they are Only Used on Archer Towers that are Tier 3 or Tier 4. The Reason there so Expensive is because the Emerald and Diamond Tiers Shred the Waves, Making them Exactly what you Need Late Game!
ELECTRICITY TRAP - Cost: $20 - This Trap works on its Own Independent Cycle, Dealing Quite a Big Amount Of Damage Every 3 Seconds aslong as a Raider is standing in the Shock Zone, Displayed by the White Spark Particles. They Are Good Early Game but not really EndGame.
3rd Wall:
REGENERATE BELL - Cost: $50 - This Purchase shouldn't be Bought all that Much Unless the Bell is REALLY Low, but if Bought it Refills the Bells Health by a Quarter.
3. Once Your Setup is Placed, Go Back to the Previous Room and Click Start First Wave to Begin. Head outside to See How well you do Aswell
4. The Raiders will Come From the Dark Pillager Cave at the Top of the Village When clicking Begin.
5. They Will all Head towards the Bell and if they Reach it, they Will Damage it, Bosses do ALOT of Damage aswell as Tnt Pillagers (The Ones Moving slow with a Black Fuse Particle Around it) Once the Bell is at 0 Health you will Lose and Be Sent back to the Lobby. If you Survive the 25 Waves, you Finish and Get Sent Back to the Lobby (More Waves Coming Soon!)
6. You Can Also use the Tp Pads to Get Around Quicker.
How to Install on Java Edition:
Click Here for Tutorial! (Not Mine)
Village Defense V1 (Java) Trailer - YouTube
VERSION 1.1 NOW! Just a Big and Well Needed Patch and Bug Fix Update. Let me know in the Comments if Anymore Problems Arise. Thank You
NOTICE! Must be Gamemode Adventure (You should Automatically should be in Adventure Mode now in V1.0.2) or otherwise will Break the Map and 1.20.1 is the Version we made this for so if any issues on any Other Versions, try 1.20.1.
The Download will give you a .zip File, in that File is the World so take it Out, Delete the original .zip file and Move the World into ( AppData > Roaming > .minecraft > saves )
4 Days Ago, me and PenguinBob12 decided to make a Tower Defense Minigame in Minecraft (More Updates Coming Soon). Basically, you will get some Money as you start, use this to get some Basic Towers to defeat the First Couple Waves of Easy Pillager Raids. Each wave you Want to Change Your Setup otherwise You will Find yourself with a Broken Bell which ends in a Defeat.
Upon Joining, walk Through the MiniMap items Hallway to remind Yourself What things Do, then walk Through the Other Hallway, go Either Left or Right, Depending on if you want to Spectate or play as a Player (You need 1 Player Selected to Start the Game) then Click the Start Button.
How to Play:
1. Click Start to get Your Starting Money and Walk into the Mine in the Cave side, on the Left Side of the Map as you Spawn.
2. Once in the Cave, take another Left to End up in the Map Room. The Map Room is where the Main Part of the Game is also Held as when you Buy an item, You Must Place it on one of the Plots (Green Concrete Powder) Labelled with "1, 2, 3 & 4". This will Place the Actually Tower in the Actual Map.
Items:
1st Wall:
DISMANTLE - A Golden Pickaxe you Get for Free, used to Destroy anything on your MiniMap that You've Placed Already. (You Get all your Money Back for the Things you Break, Keep this in Mind when Switching your Setup between Waves, Maybe your Close to Buying a Better Tower but Your 5 Money of so you Can Destroy Maybe a Spike Trap You've Place Down)
T1 ARCHER TOWER - Cost: $10 - The Archer Tower is the First thing You Need to Buy when You Start as these Towers are going to Be the Main Part of Your Damage Throughout the Game, Mainly Because you can Upgrade them up to Tier 5 (ALOT of Damage), so the Quicker you start Upgrading a Tower, the Better! If you Want to Check which Tier a Turret is, The Block above them on the Ceiling Shows which Level. The Blocks that Show you Which Tier it is are All Shown Below:
Tier 1: Wood Planks
Tier 2: Stone Bricks
Tier 3: Iron Block
Tier 4: Emerald Block
Tier 5: Diamond Block
UPGRADE T1-T2 / T2-T3 - Cost: $35 - The Upgrade is Used to Upgrade all Tier 1 and Tier 2 Towers on Your MiniMap, Which is Only Archer Towers and Tnt Walkers as of Right Now. You apply these Upgrades by Directly Throwing them onto the Towers on the MiniMap.
2nd Wall:
SELL BOUGHT ITEMS - This Button Basically clears all Bought Items, Because Maybe you Accidently Bought something, Who Knows?
T1 TNT WALKER - Cost: $30 - Tnt Walkers are Towers that Place spawners, Meaning no Matter Where you Place a Tnt Walker on the MiniMap, Its always gonna Spawn the Mobs in one Place. These Spawners spawn Tnt Minions at the Bell, and they Walk Towards the Wave, and the More Walkers Placed the More Frequent they Spawn. Aswell, you Can Upgrade these Towers to Tier 2 But no Farther. The Upgraded Version is a Gilded Tower, They Make Every Tnt Minion That Spawns to a Gilded Variant, Meaning Alot Quicker and Still can be Spawned More Frequent the more T1 and T2 Towers there Are and Place a Polished Andesite Block on the Ceiling to Show its Tier 2, So they Work Really well EndGame. (I also Recommend having One Of these Before Wave 4 Occurs as they Spawn Really Quick Pillagers, which can Sometimes Dodge Archer Towers so Tnt Minions are Really Useful then)
SPIKERS - Cost: $5 - Spikers don't do Any Damage however they Spawn Spike Traps which slow Every Type of Raider when they Walk Through them, this Makes them Really Useful for either Tnt Minions to Catch up to them, or for The Pillagers to Get More Archer Tower bullets into them! They Aren't the Most Useful EndGame item but Early Game they are Really Useful.
UPGRADE T3-T4 / T4-T5 - Cost: $100 - These Upgrades work the Same as the T1-T2 / T2-T3 ones However they are Only Used on Archer Towers that are Tier 3 or Tier 4. The Reason there so Expensive is because the Emerald and Diamond Tiers Shred the Waves, Making them Exactly what you Need Late Game!
ELECTRICITY TRAP - Cost: $20 - This Trap works on its Own Independent Cycle, Dealing Quite a Big Amount Of Damage Every 3 Seconds aslong as a Raider is standing in the Shock Zone, Displayed by the White Spark Particles. They Are Good Early Game but not really EndGame.
3rd Wall:
REGENERATE BELL - Cost: $50 - This Purchase shouldn't be Bought all that Much Unless the Bell is REALLY Low, but if Bought it Refills the Bells Health by a Quarter.
3. Once Your Setup is Placed, Go Back to the Previous Room and Click Start First Wave to Begin. Head outside to See How well you do Aswell
4. The Raiders will Come From the Dark Pillager Cave at the Top of the Village When clicking Begin.
5. They Will all Head towards the Bell and if they Reach it, they Will Damage it, Bosses do ALOT of Damage aswell as Tnt Pillagers (The Ones Moving slow with a Black Fuse Particle Around it) Once the Bell is at 0 Health you will Lose and Be Sent back to the Lobby. If you Survive the 25 Waves, you Finish and Get Sent Back to the Lobby (More Waves Coming Soon!)
6. You Can Also use the Tp Pads to Get Around Quicker.
How to Install on Java Edition:
Click Here for Tutorial! (Not Mine)
Credit | PenguinBob12, AgentXL10 |
Progress | 100% complete |
Tags |
1 Update Logs
Update #1.0.1 - #1.0.25 : by BerryPenguins 08/18/2023 4:35:03 amAug 18th, 2023
Fixed:
Bell is now Fully Made from all Visible angles, Spawn Problems Fixed, Tp'd back to Lobby when Game Over'ing not just Victory'ing.
Now Added:
MiniMap Icon Blocks in Hallway to show What Each Tower Looks like on the Map.
Bell is now Fully Made from all Visible angles, Spawn Problems Fixed, Tp'd back to Lobby when Game Over'ing not just Victory'ing.
Now Added:
MiniMap Icon Blocks in Hallway to show What Each Tower Looks like on the Map.
tools/tracking
6041938
2
village-defence-6041938
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