Minecraft Maps / Land Structure

Village Defense (Java Tower Defense)

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BerryPenguins's Avatar BerryPenguins
Level 38 : Artisan Nether Knight
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Trailer:

Village Defense V1 (Java) Trailer - YouTube

VERSION 1.1 NOW! Just a Big and Well Needed Patch and Bug Fix Update. Let me know in the Comments if Anymore Problems Arise. Thank You

NOTICE! Must be Gamemode Adventure (You should Automatically should be in Adventure Mode now in V1.0.2) or otherwise will Break the Map and 1.20.1 is the Version we made this for so if any issues on any Other Versions, try 1.20.1.

The Download will give you a .zip File, in that File is the World so take it Out, Delete the original .zip file and Move the World into ( AppData > Roaming > .minecraft > saves )

4 Days Ago, me and PenguinBob12 decided to make a Tower Defense Minigame in Minecraft (More Updates Coming Soon). Basically, you will get some Money as you start, use this to get some Basic Towers to defeat the First Couple Waves of Easy Pillager Raids. Each wave you Want to Change Your Setup otherwise You will Find yourself with a Broken Bell which ends in a Defeat.

Upon Joining, walk Through the MiniMap items Hallway to remind Yourself What things Do, then walk Through the Other Hallway, go Either Left or Right, Depending on if you want to Spectate or play as a Player (You need 1 Player Selected to Start the Game) then Click the Start Button.

How to Play:

1. Click Start to get Your Starting Money and Walk into the Mine in the Cave side, on the Left Side of the Map as you Spawn.

Village Defense (Java Tower Defense) Minecraft Map

2. Once in the Cave, take another Left to End up in the Map Room. The Map Room is where the Main Part of the Game is also Held as when you Buy an item, You Must Place it on one of the Plots (Green Concrete Powder) Labelled with "1, 2, 3 & 4". This will Place the Actually Tower in the Actual Map.

Village Defense (Java Tower Defense) Minecraft Map

Items:

1st Wall:

Village Defense (Java Tower Defense) Minecraft Map

DISMANTLE
- A Golden Pickaxe you Get for Free, used to Destroy anything on your MiniMap that You've Placed Already. (You Get all your Money Back for the Things you Break, Keep this in Mind when Switching your Setup between Waves, Maybe your Close to Buying a Better Tower but Your 5 Money of so you Can Destroy Maybe a Spike Trap You've Place Down)

T1 ARCHER TOWER - Cost: $10 - The Archer Tower is the First thing You Need to Buy when You Start as these Towers are going to Be the Main Part of Your Damage Throughout the Game, Mainly Because you can Upgrade them up to Tier 5 (ALOT of Damage), so the Quicker you start Upgrading a Tower, the Better! If you Want to Check which Tier a Turret is, The Block above them on the Ceiling Shows which Level. The Blocks that Show you Which Tier it is are All Shown Below:
Tier 1: Wood Planks
Tier 2: Stone Bricks
Tier 3: Iron Block
Tier 4: Emerald Block
Tier 5: Diamond Block

UPGRADE T1-T2 / T2-T3 - Cost: $35 - The Upgrade is Used to Upgrade all Tier 1 and Tier 2 Towers on Your MiniMap, Which is Only Archer Towers and Tnt Walkers as of Right Now. You apply these Upgrades by Directly Throwing them onto the Towers on the MiniMap.

2nd Wall:



SELL BOUGHT ITEMS - This Button Basically clears all Bought Items, Because Maybe you Accidently Bought something, Who Knows?

T1 TNT WALKER - Cost: $30 - Tnt Walkers are Towers that Place spawners, Meaning no Matter Where you Place a Tnt Walker on the MiniMap, Its always gonna Spawn the Mobs in one Place. These Spawners spawn Tnt Minions at the Bell, and they Walk Towards the Wave, and the More Walkers Placed the More Frequent they Spawn. Aswell, you Can Upgrade these Towers to Tier 2 But no Farther. The Upgraded Version is a Gilded Tower, They Make Every Tnt Minion That Spawns to a Gilded Variant, Meaning Alot Quicker and Still can be Spawned More Frequent the more T1 and T2 Towers there Are and Place a Polished Andesite Block on the Ceiling to Show its Tier 2, So they Work Really well EndGame. (I also Recommend having One Of these Before Wave 4 Occurs as they Spawn Really Quick Pillagers, which can Sometimes Dodge Archer Towers so Tnt Minions are Really Useful then)

SPIKERS - Cost: $5 - Spikers don't do Any Damage however they Spawn Spike Traps which slow Every Type of Raider when they Walk Through them, this Makes them Really Useful for either Tnt Minions to Catch up to them, or for The Pillagers to Get More Archer Tower bullets into them! They Aren't the Most Useful EndGame item but Early Game they are Really Useful.

UPGRADE T3-T4 / T4-T5 - Cost: $100 - These Upgrades work the Same as the T1-T2 / T2-T3 ones However they are Only Used on Archer Towers that are Tier 3 or Tier 4. The Reason there so Expensive is because the Emerald and Diamond Tiers Shred the Waves, Making them Exactly what you Need Late Game!

ELECTRICITY TRAP - Cost: $20 - This Trap works on its Own Independent Cycle, Dealing Quite a Big Amount Of Damage Every 3 Seconds aslong as a Raider is standing in the Shock Zone, Displayed by the White Spark Particles. They Are Good Early Game but not really EndGame.

3rd Wall:



REGENERATE BELL - Cost: $50 - This Purchase shouldn't be Bought all that Much Unless the Bell is REALLY Low, but if Bought it Refills the Bells Health by a Quarter.

3. Once Your Setup is Placed, Go Back to the Previous Room and Click Start First Wave to Begin. Head outside to See How well you do Aswell



4. The Raiders will Come From the Dark Pillager Cave at the Top of the Village When clicking Begin.



5. They Will all Head towards the Bell and if they Reach it, they Will Damage it, Bosses do ALOT of Damage aswell as Tnt Pillagers (The Ones Moving slow with a Black Fuse Particle Around it) Once the Bell is at 0 Health you will Lose and Be Sent back to the Lobby. If you Survive the 25 Waves, you Finish and Get Sent Back to the Lobby (More Waves Coming Soon!)



6. You Can Also use the Tp Pads to Get Around Quicker.



How to Install on Java Edition:

Click Here for Tutorial! (Not Mine)
CreditPenguinBob12, AgentXL10
Progress100% complete
Tags

1 Update Logs

Update #1.0.1 - #1.0.25 : by BerryPenguins 08/18/2023 4:35:03 amAug 18th, 2023

Fixed:
Bell is now Fully Made from all Visible angles, Spawn Problems Fixed, Tp'd back to Lobby when Game Over'ing not just Victory'ing.
Now Added:
MiniMap Icon Blocks in Hallway to show What Each Tower Looks like on the Map.

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1
03/02/2024 2:39 am
Level 1 : New Miner
minecraftplayer9000
minecraftplayer9000's Avatar
help, I can't improve the towers. I throw an upgrade at the tower, but it doesn't improve
1
03/02/2024 3:50 am
Level 38 : Artisan Nether Knight
BerryPenguins
BerryPenguins's Avatar
Thrown on it directly? and is it one that can be upgraded anyway?
1
03/02/2024 5:24 am
Level 1 : New Miner
minecraftplayer9000
minecraftplayer9000's Avatar
yes, I throw it straight at the tower, it's an archer
1
03/02/2024 8:54 am
Level 38 : Artisan Nether Knight
BerryPenguins
BerryPenguins's Avatar
Has it been upgraded already previously, if so how many times?
2
08/28/2023 8:33 am
Level 12 : Journeyman Skinner
Freddy Crow
Freddy Crow's Avatar
When will the tower improvements work?
1
09/04/2023 2:05 pm
Level 38 : Artisan Nether Knight
BerryPenguins
BerryPenguins's Avatar
they always have. redownlaod it and try
3
08/18/2023 11:38 am
Level 29 : Expert Network
TUD11
TUD11's Avatar
I made a video on your map - https://youtu.be/ztFSpk6_46I?t=257
2
08/18/2023 5:28 pm
Level 38 : Artisan Nether Knight
BerryPenguins
BerryPenguins's Avatar
Thanks for trying it out!
3
08/17/2023 9:35 am
Level 12 : Journeyman Skinner
Freddy Crow
Freddy Crow's Avatar
When I entered the world, I slept in the wrong place. Somewhere above the spawn. Improvements for the towers do not work, I just put the lighthouse up and it was like a block in the mini-map room. The map is a bit damp, but I see potential in it and you have done a good job with it. I will follow and even add to the video as a card that is worth playing.
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