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Zelda Breath of the Wild - Base terrain

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avatar lentebriesje
Site Moderator
Level 83 : Elite Terraformer
I translated the Zelda Breath of the Wild map to an ingame terrain as best I could. It still requires major work to add builds and all the other things. As well as fix any areas which were obscured by builds.

I know several people work on recreations and follow work-as-you-go principles or eyeballing things. This map is proportionally superior despite its shortcomings. Personally I would advise to build Zelda on the actual game data, as is this map.


This is not a straight import of data, thus there are inaccuracies. These were the issues and my methods of counteracting them.
Height lines and roads
The source data has height lines. These lines contain no actual height data. The exact height of any given spot underneath a line was estimated based on the direct surrounding blocks. The same was done for roads, but this needed to be done more aggressively.
Water and lava
Water and lava contain no height data either. However their height can't be based on surrounding blocks. The water and lava was entirely removed.

Buildings and trees/forests

Buildings and trees hide a lot of surface. The small trees and thin walls are in essence no more than similar obstructions as height lines and roads. The larger builds and trees leave behind a lot of disturbed and irregular ground. Their height could not be estimated on surrounding terrain since there is to little to go by and it skewed. Areas like the islands covered with forest require editing.


The volcano is twice as high as the surrounding terrain in the game. The source data doesn't reflect this, presumably because they wanted more detail at he lower end of the spectrum. Because of the Minecraft heightcap I haven't undone this. The volcano is therefore shallow, but it's the only area where this issue is present. The dominance in-game isn't worth replicating as the impact on the entire terrain would overshadow it.

To match the proportions in Minecraft I was forced to cut the dimensions by halve and use a relative height stretching technique to find a balance between looking proportionally correct and being the best optimized for Minecraft. The terrain looks accurate, but the areas with a lack of terrain are as a result more skewed. Rivers aren't flat lined nor do they flow down by definition anymore. Because these blending areas are thoroughly smoothed it isn't obvious. But a careful observer can see how this was done.

Cutting the dimensions in halve has a negligible effect on the feeling of how large the map is. Minecraft movement physics work out to the advantage of the map.


Without the kind people of zeldamaps.com sharing their data I wouldn't have been able to recreate this map as accurate as it turned out. A big thanks goes out to them.


  • Don't sell it
  • Don't claim it as your own
  • Receiving credit if you use this would be nice

Download / Assistance

To me this was first and foremost a technical challenge. A proof of skill. The reason i'm sharing it is because I myself have no desire to develop the map past this point, but I realize that very few people have the technical expertise to remake the map. So I hope the map will reach those people and bring them closer to realizing their ambitions, remaking Zelda BotW.

The download contains an exported terrain, a Worldpainter file and a Skype link. It's up to you to take it from here, though I am willing to discuss any technical details about the map you might run into. Do assume this is limited to a sharing of knowledge, not to making modifications.
Progress100% complete

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1 - 21 of 21

Amazing! I've used your terrain map to recreate Hyrule pre-calamity as something for myself but I went a little too deep, is it alright if I share it publicly. I will credit you a course.
  • JohnP06
  • Level 1
  • New Crafter
  • October 19, 2018, 7:13 am
Holy moly. This is massive!!!
I love BOTW! Please make more Legend of Zelda terrain/builds in the future!
Goodness sakes alive man! This is awesome.
  • lol0lo
  • Level 1
  • New Miner
  • December 29, 2017, 2:05 am
are you going to make the divine beasts?
  • Moldomre
  • Level 50
  • Grandmaster Pixel Painter
  • December 23, 2017, 12:49 pm

All water is way too low.
I love BOTW!
Could you possibly have someone try to turn this into an adventure map! That would be soooooooooooooooooooo AWESOME!!!
  • DecThe64th
  • Level 1
  • New Crafter
  • June 11, 2017, 9:26 am
Someone could but it would probably take 2 years
Yeah, it would....

2509 60 3113 - Bridge of Hylia
2450 72 2012 - Hyrule Castle Town / Hyrule Castle
2760 90 1276 - Lost Woods
2079 115 2951 - Shrine of Resurrection
3730 232 1031 - Death Mountain
3980 18 1904 - Zora's Domain (Underwhelming)

Im sure if you use a BOTW Map and these coordinates as landmarks, you should be able to find other
places if you head in the right direction, if you find any important or subtle places, please reply to this and
write the coords, i'll add all the coords together to make a huge comment with many different locations!
I'll add on stuff too if i find anything
  • static_cloud
  • Level 6
  • Apprentice Explorer
  • April 21, 2017, 11:15 am
Can you plz tell me the coordinates for the Shrine Of Resurrection ( Where you start at the game ) thanks!
2079 115 2951
  • Ervinache235
  • Level 47
  • Master Necromancer
  • April 16, 2017, 1:01 am
Very cool! I love this terrain!
it does not work!!!!!!!!!!
  • mitties
  • Level 34
  • Artisan Botanist
  • April 2, 2017, 2:28 pm
Very Impressive.
  • EonlI
  • Level 35
  • Artisan Artist
  • April 2, 2017, 2:49 am
Ummmm, how do you call this cute?
This is a terrain map....... About Zelda....
That probaly taken 1 year.
  • lentebriesje
  • Site Moderator
  • Level 83
  • Elite Terraformer
  • April 2, 2017, 1:36 am
The game hasn't been out that long. I managed to do it in far less time, but the experience and knowledge to achieve it was gathered over a very long time indeed :)
  • MrBatou
  • Level 62
  • High Grandmaster Artist
  • April 1, 2017, 9:37 am
nice dude :D

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