• • 8/2/24 6:34 am • 1 logs
- 22.2k views • 4 today
- save_alt 3k downloads
- Game Version
- Minecraft 1.18.1
- Resolution
- 16x
- Progress
- 100% complete
- Changes include
- Particles
683
This pack adds 3D effect to block's and item's breaking particles.
Well suited to 3D Breaking resource pack.
Optifine not required. It's unexpected, really? :)
Works with Sodium.
Should work in 1.17 and later without problems.
I tried to optimize this, so it shouldn't overload your GPU.
Bugs wanted.
Thanks to FitchKrause for found incompatibility.
MIT license.
Well suited to 3D Breaking resource pack.
Optifine not required. It's unexpected, really? :)
Works with Sodium.
Should work in 1.17 and later without problems.
I tried to optimize this, so it shouldn't overload your GPU.
Configuration
You can configure some parameters of particles in assets/minecraft/shaders/core/particle.fsh:
//Cubes
#define CUBE_SIZE 1 / 16.0 //Cube size (may be buggy).
#define LIGHT_DIRECTION vec3(0.341882, -0.911685, 0.227921) //Light direction. Should be normalized.
#define LIGHT_POWER 1.2 //Multiplier to light.
#define LIGHT_BIAS 0.2 //Eternal light.
//Cubes
#define CUBE_SIZE 1 / 16.0 //Cube size (may be buggy).
#define LIGHT_DIRECTION vec3(0.341882, -0.911685, 0.227921) //Light direction. Should be normalized.
#define LIGHT_POWER 1.2 //Multiplier to light.
#define LIGHT_BIAS 0.2 //Eternal light.
Bugs wanted.
Thanks to FitchKrause for found incompatibility.
MIT license.
1 Update Logs
Update #1 : by DartCat25 08/02/2024 6:34:38 amAugust 2, 2024 @ 10:34 am UTC
+Added 1.20.5+ compatiblity.
More like this
5555402
4

Have something to say?
Do you think its possible to apply the effect to only solid blocks, and ignore ones with transparency?