• • 8/13/25 12:22 pm • 1 logs
- 10.9k views • 3 today
- save_alt 1.2k downloads • 1 today
- Game Version
- Minecraft 1.21.8
- Resolution
- 16x
- Progress
- 100% complete
- Changes include
- GUI
682
Changes hotbar to bars using vanilla shaders.
Optifine not required. #noptifine
May be used as base for your resourcepack. (it has a shader that changes layering of slots and adds layout for border of first slot)
It finally became possible after 1.20 cause of fixed rendering bug.
Bugs wanted.
I'm still alive.
MIT license.
Optifine not required. #noptifine
May be used as base for your resourcepack. (it has a shader that changes layering of slots and adds layout for border of first slot)
It finally became possible after 1.20 cause of fixed rendering bug.
Bugs wanted.
I'm still alive.
MIT license.
1 Update Logs
Update #1 : by DartCat25 08/13/2025 12:22:05 pmAugust 13, 2025 @ 4:22 pm UTC
+Added compatibility with 1.20.2-1.21.8 range.
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Similar to the Simple Health Bar mod for 1.20.1?
It works great with your resource pack too
EDIT: Mojang Slicer tool seems to do the basic work of splitting into textures, however it requires manual intervention (a bit too much for me). This includes: Air (bubble) bar doesn't have an outline (probably done using shaders to begin with), hearts bar has black separators in-between (the end texture is repeated) and a few others cut off without a left/right border. Tool also acts a bit dumb, creating a wrong crosshair (which can be fixed just by removing the png) and a few other similar inconveniences. IMO it should be possible, but I'm a bit too unqualified for this (it's the first time I mess with resourcepacks).
Pos.y = float(int(Pos.y - corner.y * 9 + 2) / 5 * 5 + corner.y * 9) - 1;
to
Pos.y = float(int(Pos.y - corner.y * 9 + 2) / 5 * 5 + corner.y * 9) + 1;
Ps: can you teach me how you do it? cuz you're so smart if you can do this.