• • 11/27/23 7:05 am • 4 logs
- 51.6k views • 4 today
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- Game Version
- Minecraft 1.20.2
- Resolution
- 16x
- Progress
- 100% complete
- Changes include
- Art
- Audio
- Items
- Mobs
- Models
Added CreditCheems has evolved...
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!REQUIERS OPTIFINE!
The resourcepack changes model of dogs so they are little cute baby dragons now ヾ(•ω•`)o
Tamed ones even have a bell attached to their collar! <.<
I thought of changing sounds and animations as well.
And RP now changes wolfs sounds and animations. Hooray!!!
\^o^/
The resourcepack changes model of dogs so they are little cute baby dragons now ヾ(•ω•`)o
Tamed ones even have a bell attached to their collar! <.<
I thought of changing sounds and animations as well.
And RP now changes wolfs sounds and animations. Hooray!!!
\^o^/
4 Update Logs
v1.2.1 : by Monomestari 11/27/2023 7:05:23 amNovember 27, 2023 @ 12:05 pm UTC
Changes to v1.2.1:
The update is a small fix for a few animations
+updated sitting animation once more
+now when sitting dragon waves it's tail a little
+while shaking legs don't shake with whole body anymore (looked goofy, though I removed it :3)
+other small fixes (opens mouth when jumping, wing swinging)
The update is a small fix for a few animations
+updated sitting animation once more
+now when sitting dragon waves it's tail a little
+while shaking legs don't shake with whole body anymore (looked goofy, though I removed it :3)
+other small fixes (opens mouth when jumping, wing swinging)
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Have something to say?
the thing is that this changed model shall still have ender wolf sounds and it would kinda look strange
it isn't possible to have separate sound set for each model
that's what bothers me >:3
that makes me doubt going this way \_(<.<)_/
I put much effort to make this goofy lad work
I have no competence about porting such rps to bedrock :(
unless there's somebody who's willing \(〇_o)/