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This Pack is a work in Progress and will HOPEFULLY will see updates regularly (I say this, because I was going to try to Update A-World In Progress regularly, But that's just not the case anymore)
This Pack Will Add Cars to Minecraft, using Custom Model Data tags, on Emeralds.
Emeralds are pretty much useless, so that's Why I do a lot of model testing with emeralds.
(With the help of MasterHeroBrave)
Codes are made of five segments.
the first digit (Which becomes two digits after nine) is the make/manufacturer
The second and third digits are the model
Fourth and fifth are the color/version (Some cars can have extra things to them, like the 64 Jeep gets a tented cover)
the sixth digit is all about halves. normally cars only have one, a lot have two, but i think i'm going to make much larger.
and finally the seventh and eighth digits are for "add-ons" which identify if the car has it's doors open, or the hood up.
1:Make
01:Model
01: Color
1:Halves
00:Add-on's
1000000 Ram
1000004 Ram Towtruck
1000005 Ram Ambulance (front half)
1000105 Ram Ambulance (back half)
1010000 Kenworth W900 (front half)
1010100 Kenworth W900 (back hlaf)
61 2020 Flatts Radial R5 (Box truck chassis) (front half)
62 2020 Flatts Radial R5 (Box truck chassis) (back half)
63 2020 Flatts Radial R10 (semi trailer) (front half)
64 2020 Flatts Radial R10 (semi trailer) (back half)
Full List (So Far)
(1 01 01 1 00) 1936 BMW - 236
(5 41 01 1 00) 2015 Chevrolet Express (first half)
(5 41 01 2 00) 2015 Chevrolet Express (Second Half)
(5 41 01 1 00) 2015 Chevrolet Express (No back, Half)
(5 41 01 1 00) 2015 Chevrolet Express (Box Truck, Half)
(5 43 01 1 00) 1989 Chevrolet Grumman LLV
(18 05 01 1 00) 1964 Jeep CJ-5A
(33 14 01 1 00) 1993 Oldsmobile Bravada
This Pack Will Add Cars to Minecraft, using Custom Model Data tags, on Emeralds.
Emeralds are pretty much useless, so that's Why I do a lot of model testing with emeralds.
(With the help of MasterHeroBrave)
Codes are made of five segments.
the first digit (Which becomes two digits after nine) is the make/manufacturer
The second and third digits are the model
Fourth and fifth are the color/version (Some cars can have extra things to them, like the 64 Jeep gets a tented cover)
the sixth digit is all about halves. normally cars only have one, a lot have two, but i think i'm going to make much larger.
and finally the seventh and eighth digits are for "add-ons" which identify if the car has it's doors open, or the hood up.
1:Make
01:Model
01: Color
1:Halves
00:Add-on's
1000000 Ram
1000004 Ram Towtruck
1000005 Ram Ambulance (front half)
1000105 Ram Ambulance (back half)
1010000 Kenworth W900 (front half)
1010100 Kenworth W900 (back hlaf)
61 2020 Flatts Radial R5 (Box truck chassis) (front half)
62 2020 Flatts Radial R5 (Box truck chassis) (back half)
63 2020 Flatts Radial R10 (semi trailer) (front half)
64 2020 Flatts Radial R10 (semi trailer) (back half)
Full List (So Far)
(1 01 01 1 00) 1936 BMW - 236(5 41 01 1 00) 2015 Chevrolet Express (first half)
(5 41 01 2 00) 2015 Chevrolet Express (Second Half)
(5 41 01 1 00) 2015 Chevrolet Express (No back, Half)
(5 41 01 1 00) 2015 Chevrolet Express (Box Truck, Half)
(5 43 01 1 00) 1989 Chevrolet Grumman LLV
(18 05 01 1 00) 1964 Jeep CJ-5A
(33 14 01 1 00) 1993 Oldsmobile Bravada
Credit | Electric_Lights, MasterHeroBrave and Agent_PA_47 |
Progress | 10% complete |
Game Version | Minecraft 1.19.3 |
Resolution | 16x |
Tags |
17 Update Logs
Update #17 (02.13.2023) : by Electric-Lights 02/13/2023 10:06:26 amFeb 13th
Fixed the textures for 1.19.3 (As of 1.19.3 Textures not in "Block" or "item" will no longer load.)
(They did add what's called Atlases, but I haven't looked into that.)
Updated the "Ricky" model (CustomModelData:1) to stop Z-fighting
Completely redesigned the Traffic light model (CustomModelData:4)
Textures the wagon model (CustomModelData:10000)
Added a rusty color for both the engine and tranmission, on cars that needed it
(Rusty BMW "CustomModelData:10104100")
Redesigned the 23 car, of the mini F Zero X cars.
With few updates to the 3 car, and 17 car
(They did add what's called Atlases, but I haven't looked into that.)
Updated the "Ricky" model (CustomModelData:1) to stop Z-fighting
Completely redesigned the Traffic light model (CustomModelData:4)
Textures the wagon model (CustomModelData:10000)
Added a rusty color for both the engine and tranmission, on cars that needed it
(Rusty BMW "CustomModelData:10104100")
Redesigned the 23 car, of the mini F Zero X cars.
With few updates to the 3 car, and 17 car
LOAD MORE LOGS
tools/tracking
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emerald-cars
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/give @p minecraft:emerald{CustomModelData:?????}
Replace the question marks with any of the codes found in the emerald json file, or from the "Full List" here in the description.
Seriously, if there was a resource pack that turns horses into the car models, so you can drive them, ill never get rid of this pack
if this is true then thank you resource pack will really help for my City server, Btw, you can try another drivable mobs, like pigs, mules, or camels for 1.20
My two primary idea's is the first, make the emerald model in a way, that if placed on a horse's head (using summon command, with item on the helmet armor slot) that it would look like the car with driving. This has flaws though.
The second idea comes from a data pack I saw a long while ago that added driving cars. I don't know specifically how the data pack worked, but it looked like it used tons of invisible armor stands to shape the car and move it. This was very lag inducing. If I was going to approach an Armor stand idea, it would be an invisible armor standing holding the car model, riding an invisible animal. This would only be using one armor stand which should theoretically be a lot less laggy.
Lastly, there was someone I saw on youtube who made the cars drivable. He specifically used my Jeep model, which I thought was awesome, but the Video was all in Russian, so I couldn't read anything in the description. lol