Minecraft Texture Packs / Realistic Packs

Fresh Animations v1.7 - The Nether

  • check_circle Misc
  • check_circle Mobs
  • check_circle Models
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FreshLX avatar FreshLX
Level 76 : Legendary Lad

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Fresh Animations - 70% complete

Fresh Animations is a work in progress resource pack that gives an animation overhaul to the
creatures in the default look of Minecraft. The aim is to make the mobs more dynamic and believable.

Optifine Required
This pack uses a feature of Optifine called Custom Entity Models (CEM) to add new animations.


Download Icon
Optifine Downloads Button

Having issues? Make sure you have these settings:

Video Settings > Quality

> Custom Entity Models : ON

> Random Entities : ON (optional)
> Emissive Textures : ON (optional)

Reanimated in FA

Animated mobs in this pack:

Version 1.0:
  Iron Golem
+ Version 1.1:
  Zombie Villager
  Wither Skeleton
+ Version 1.2:
  Wandering Trader
+ Version 1.3:
  Elder Guardian
  Cave Spider
+ Version 1.4:
+ Version 1.5:
  Trader Llama
+ Version 1.6:
  Skeleton Horse
  Zombie Horse
+ Version 1.7:
  Piglin Brute
  Zombified Piglin
  Magma Cube
+ More to come!

Mob Graphic

Add-on Pack

  • Fresh Animations Add-ons is an extra resource pack for additional features for Fresh Animations.
  • Load this pack above Fresh Animations to work correctly.
  • These add-ons are mostly suited for the vanilla look and aren't texture pack compatible.

The Add-on pack currently adds:

  • Animated blinking textures
  • Some extra texture details and fixes to a few mobs
  • Some extra model details to a few mobs
  • Some extra texture variants for a few mobs
Read the changelogs to see what's new.

You can find the add-on pack can be found under Files > Additional Files through the download link.
Add-on location

Community Add-ons
Share yours in my Discord server!

Here are a few add-ons / patches made by community members:

View the full Collection

Discord Button Donate Button


If you ask a question that is already answered in the spoiler below, I will probably ignore it.

Frequently Asked Questions:
Is Fresh Animations a mod / datapack?
Nope, Fresh Animations is just a resource pack! It does require a Optifine to work, though.

Can you make a Bedrock port?
It's not as simple as porting it. To make a version that would work on Bedrock, I would have to start from scratch and it would end up being completely different. So that's not something I plan to do.

What software do you use?
Blender for concepts, Blockbench for entity model creation, Paint.net for texturing, Notepad++ for animating, Minecraft Java Edition + Optifine.

When will the next update come out?
Whenever I feel happy with the new content. Please don't ask for a release date.

Can you add player animations?
Sadly no. Optifine currently doesn't support player animations. It may be possible with other mods, but I haven't looked into it yet.

Why isn't the ____ animated? Can you add it?
Not all the mobs are animated yet. Fresh Animations is a Beta pack, so it is developed over time, so new mobs animations will be added in major updates.
I work and add new animations at my own pace, so please refrain from requesting animations.

Why do some mobs have white eyes and no new animations when I load the resource pack?
This occurs when you haven't installed the Optifine Mod correctly, OR Custom Entity Models is not enabled in Video Settings. The requirements are listed in the description above ^

Why do some mobs have big purple/black parts when I load the resource pack?
This often occurs when the pack is loaded in. I think it's caused by an Optifine bug. To solve this, you need to exit the game and re-launch it.

Is Fresh Animations compatible with ____?
Probably not completely. Textures for some mobs break with other packs as they are resized in FA. Other packs with custom entity models won't work as it would override the models FA. Otherwise, textures for most mobs should be fine.
A solution for some packs is to make an 'addon' version using Optifine CEM Parts.

The packs is warning me that it's made for another version of Minecraft. Which version should I get?
Any version of this pack should work as intended in most versions, as long as there's a version of Optifine to run it. I recommend using the latest version for the latest updates and new animations. Don't worry about the version warning!

Is there a way to use Fresh Animations with Sodium/Iris for Fabric?
Fresh Animations required Optifine features like Custom Entity Models (CEM) to work. Sodium/Iris does not have these features, so using Optifabric is the only way to use it with Fabric. There is a fabric port of Optifine CEM being developed, but it's in alpha stages of development and does not work properly with Fresh Animations at this stage.

With Fresh Animations 1.7, why are the mobs invisible / have invisible parts?
This happens with some game versions including 1.18.1, 1.18 and 1.17.x. Use Optifine 1.19 HD U H9 or newer to use the main pack. for 1.18 and 1.17.x, use the alternative version of the resource pack (FreshAnimations_v1.7_Alt.zip).

Licence / Permisisons

Creative Commons License
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

  • Feel free to include this resource pack in your mod pack or server!
  • If you wish to use this pack in any form of content, please credit with a link to the original CurseForge or PMC page where you can.
Progress70% complete
Game VersionMinecraft 1.19.1

11 Update Logs

Version 1.7 - The Nether : by FreshLX 08/05/2022 6:42:17 amAug 5th

Thank you for almost 7 million downloads!

Base Pack

This pack is built for OptiFine HD U H9 and newer; issues may occur in older versions.
For older versions, use the Alternative version.

- Idle
- Walking
- Melee Charging
- Attack
- Inspecting gold (when bartering)
- Animated nose
- Different baby animations

Piglin Brute:
- Idle
- Sometimes looks around with caution
- Walking
- Charging
- Attack
- Animated nose

Zombified Piglin:
- Idle
- Walking/running
- Attack
- Different baby animations

- Idle
- Sometimes sniffs the air
- Walking
- Running (when being hunted)
- Attack

- Idle
- Sometimes shakes its head
- Walking (in lava and on land)
- Running (when boosted with warped fungus on a stick)
- Animated eyes

- Idle
- Sometimes appears to propel itself like a jellyfish
- Moving

Magma Cube:
- Idle
- Jump
- slightly different animations depending on size

- Creeper Charge
- Pig Saddle
- Strider Saddle
- Drowned Outer
- Stray Outer
- Horse Armor

Optifine part support:
- Added Support for most parts for Piglin, Piglin Brute, Zombified Piglin, Hoglin, Zoglin, Strider, Ghast, Magma Cube
- Added Support for most parts for Creeper Charge, Pig Saddle, Strider Saddle, Drowned Outer, Stray Outer, Horse Armor

- Overhauled Iron Golem
- Overhauled Husk
- Overhauled Creeper running animation (when scared by a cat)
- Made Pig, Fox, Wolf, Llama and Trader Llama snout transitions smoother
- Chickens now occasionally peck the ground
- Tweaked Pig slightly
- Tweaked Sheep slightly
- Tweaked Cow and Mooshroom slightly
- Tweaked Chicken slightly
- Tweaked Zombie slightly
- Tweaked Wolf slightly
- Tweaked Creeper slightly
- Tweaked Enderman slightly
- Tweaked Blaze slightly
- Tweaked Villager slightly
- Tweaked Iron Golem shadow size
- Tweaked Elder Guardian shadow size
- Tweaked Spider and Cave Spider death slightly
- Tweaked Turtle slightly; it tilts when moving up/down
- Tweaked many mobs to use scale for baby variants
- Tweaked mobs to use scale for baby variants:
cat, chicken, cow, drowned, fox, husk, mooshroom, ocelot, pig, sheep, villager, wolf, zombie, zombie villager
- Tweaked mobs to use parameter is_sitting:
cat, fox, parrot, wolf
- Tweaked mobs to use parameter is_aggressive:
enderman, skeleton, wolf, iron golem
- A stray cat's tail is no longer raised
- Removed Drowned and Stray overlay textures
- Other various adjustments

- Chicken head when looking up/down
- Chicken shadow not rendering
- Fixed Turtle belly always rendering
- Fixed Pillager arms
- Fixed Skeleton when aiming
- Fixed Parrot when sitting on the player's shoulder
- Other various fixes

Add-On Pack

This pack includes some extra features for Fresh Animations. Feel free to edit its content for your personal use.

Optifne Animations:
- Added blinking animations for Strider, Piglin, Piglin Brute, Zombified Piglin, Hoglin, Zoglin
- Tweaked blinking animations for villagers and illagers
- Updated creeper blink to match the new texture

Optifne Parts:
- Added Bart sleeves and bowtie overlay
- Not supported in 1.18.0 or 1.17.x

- Updated alternate creeper texture

Create an account or sign in to comment.

11/19/2022 10:41 pmhistory
Level 1 : New Miner
MochaMochi avatar
Sorry if this is a stupid question, but if I download OptiFine 1.12.2, will it work with a Minecraft 1.12.2 version?

EDIT: My bad, I didn't realize you could download different versions!
10/29/2022 5:01 pm
Level 18 : Journeyman Blueberry
-Dreams- avatar
Holy cow lots of views, big desc!
10/25/2022 2:29 pm
Level 1 : New Miner
User4357065G avatar
Hi, I have a little problem, I'm playing with an addon, and when loading it, the skeleton skin looks like an unloaded texture, and the outlines of a peasant are visible. I play on Tlauncher
10/14/2022 10:53 pm
Level 19 : Journeyman Explorer
Eugene2000 avatar
Hi FreshLX!
I noticed that you put two textures of creeper in the file, one is your greener version and the other is default. I like the new one but I’m building a vanilla style modpack, so could you tell me how to change the creeper mob into the default looking? I deleted the new texture but the mob is still dressing the new skin you made.

Additional, I use the 1.7alt in 1.18.2, but the spider’s body doesn’t look right, so I replaced the texture with that in 1.7, now the 1.7alt works perfectly in 1.18.2 with Optifine H7. Could I use this fixed version in my modpack? You’ll be surely in credit!
10/15/2022 5:26 amhistory
Level 76 : Legendary Lad
FreshLX avatar
you delete both the creeper texture, and the animated face texture in optifine/anim.

The add-on pack isn't designed to work with the Alt pack, and there are some issues around that. The spider add-on ordinarily customises it's head and legs.

As long as you properly follow the license terms then you can use FA in your modpack.
10/15/2022 6:32 am
Level 19 : Journeyman Explorer
Eugene2000 avatar
Got it, thanks again!

I am building a modpack with your resourcepack as the soul!
Honestly, you really brought this stiif game to live, and made my dream——wishing the game is as vivid as those videos——comes true.

My immeasurable gratitude.
10/09/2022 5:49 pm
Level 4 : Apprentice Miner
blood_bot avatar
i am using this pack for my mashup texture pack pls let me do so
09/28/2022 10:41 am
Level 1 : New Crafter
SantyxD avatar
ask the new update of this resource pack works in the 1.16.5?I ask because I have a pc that does not support new versions.
09/28/2022 6:33 pm
Level 76 : Legendary Lad
FreshLX avatar
there is an alt version (FreshAnimations_v1.7_Alt.zip on the curseforge page under the 'Files' tab) made for older versions, but 1.16.5 has some bugs. it should mostly work tho
09/20/2022 5:11 pm
Level 13 : Journeyman Skinner
FRBF_Studios avatar
C R A Z Y. Thank you so much. I don't like realistic minecraft, but this pack is...different.
Planet Minecraft


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