Minecraft Texture Packs / Realistic Packs

Full Rework of Grass (block)

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ValonStudio's Avatar ValonStudio
Level 27 : Expert Crafter
7
Hello.



Modified Block Model - Grass_block, fully terrain coverage.
Type - B-Rep
Recommended RAM - min 16 - mid 32GB
Generation - Custom (random) Blockstates

Compatibility - OptiFine & Iris

Working shader - ApolloRT (only) due wrong shadow scattering in the rest of Labs shaders scales.
Visual - Semi-Relistic
Resolution - Low to Mid.


Price - Free.


Creator
- ValonStudio 2023

All rights reserved.

DO NOT distribute my work without setting credit to my profile and my social media.



Support and enjoy!
Progress100% complete
Game VersionMinecraft 1.20.1
Resolution512x
Tags

1 Update Logs

Update #1 - Fix Scattering. : by ValonStudio 10/21/2023 8:37:04 amOct 21st, 2023

(EDIT) Settings For different shader users:



Find block.properties file in the shader location then check for Hardcoded SSS settings and turn them off when it comes to blocks include grass_block.


OR

Lower shadow intensity (Screen Space Shadow, Shadow Scattering) to remove the darkened look of the grass.



Every block which has Hardcoded Shadow scattering (except Emissive) are calculated thru the sun path rotation whcih means when the block grass is facing in opposite direction of the sun, thick shadow may cover the model!!



If you have any questions, feel free to send me direct.

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1
11/16/2023 4:43 pmhistory
Level 64 : High Grandmaster Creeper
Team UNNAMED
Team UNNAMED's Avatar
Mmmmmmmmmmmmmmmm

add dirt, more grass to the sides like vanilla, and ctm support for dirt
2
10/23/2023 6:05 am
Level 78 : Legendary Artist
WilloMC
WilloMC's Avatar
I like this ❤️
1
10/22/2023 2:39 am
Level 27 : Expert Crafter
ValonStudio
ValonStudio's Avatar
#If grass_block cast too hard shadow and it seems black or darkened, try to add ''grass_block' to your shader block.properties in SSS Harcoded section (or in the same directory where the grass model is).

Change shadow filtering and SSS intensity.

Set lower shadow quality and distance / 1024 is pretty enough, also 6 chunks.

Working shaders for non darkening the models - Photon(main) , Complimentary Unbound, Seus Renewed, KappaPT, Kappa.v2, Nostalgia, ApolloRT, Chocapic (non specified , haven't tried all of it versions)
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