• • 10/28/24 11:29 pm • 1 logs
- 12.3k views • 2 today
- save_alt 1.8k downloads
- Game Version
- Minecraft 1.21
- Resolution
- 16x
- Progress
- 15% complete
- Changes include
- Environment
- Items
- Mobs
- Models
- Particles
Added CreditMojang and 4J for the original inspiration.
764
OPTIFINE IS REQUIRED FOR THE FULL EFFECT (Custom sky + water, custom mob models, emissive textures, etc)
Haunted Hills is a resource pack I started working on over a year ago for Halloween. It draws a lot of inspiration from the old Spooky Mashup DLC, but aims to be more of a spiritual spinoff/love letter to it and the atmosphere it creates, with custom pixel art made from scratch. The aim of this pack is to totally transform your Minecraft world into a spooky alternate realm, painted in dark seasonal colours, and a variety of crooked, dark, and macabre blocks to build with, as well as some spooky mobs to set the tone.
This pack is still far from complete and will undergo a lot of changes. as I slowly figure out how to make everything in this pack more cohesive, and stand on its own as it's own pack. A few blocks are also a little incomplete (the glow lichen doesn't have all of its blockstates yet). For now, enjoy what I've made so far and Happy Halloween!
Haunted Hills is a resource pack I started working on over a year ago for Halloween. It draws a lot of inspiration from the old Spooky Mashup DLC, but aims to be more of a spiritual spinoff/love letter to it and the atmosphere it creates, with custom pixel art made from scratch. The aim of this pack is to totally transform your Minecraft world into a spooky alternate realm, painted in dark seasonal colours, and a variety of crooked, dark, and macabre blocks to build with, as well as some spooky mobs to set the tone.
This pack is still far from complete and will undergo a lot of changes. as I slowly figure out how to make everything in this pack more cohesive, and stand on its own as it's own pack. A few blocks are also a little incomplete (the glow lichen doesn't have all of its blockstates yet). For now, enjoy what I've made so far and Happy Halloween!
1 Update Logs
Update #1 : by sixfootblue 10/28/2024 11:29:44 pmOctober 29, 2024 @ 3:29 am UTC
- Added lava texture
- Adjusted fire colour
- Added soul fire texture
- Added zombie texture
- Added skeleton texture
- Added cod texture
- Added salmon texture
- Added colour variants to sheep base texture
- Added pig texture
- Added cow texture
- Added bee Texture
- Added chicken texture
- Added goat texture
- Added Warden texture
- Added Iron Golem texture + model + animations
- Added villager base texture
- Added wither skeleton texture + model
- Added wither boss texture + model + animations
- Added Piglin texture + model + animations
- Added Piglin Brute texture + model
- Added Ghast texture + model + animations
- Added Blaze texture + model + animations
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I'm using the resource pack in Forge 1.20.1 which, for the most part, is working fine besides for iron golems as far as I've seen; for some reason they're completely invisible. I checked the files and everything seems to be there for them to show. I'm using everything you mentioned besides Optifine with EMF, and ETF and Sinytra Connector for Continuity.
They did show up fine in fresh Fabric and Forge 1.20.1 modloaders with the necessary mods, although in both their textures didn't change when damaged. Any suggestions?