• • 7/5/26 10:20 am • 48 logs
- 166k views • 34 today
- save_alt 33.8k downloads • 5 today
- Game Version
- Minecraft 26.2
- Resolution
- 16x
- Progress
- 100% complete
- Changes include
- Mobs
- Models
Added Credit@nuel --- Honored 1.19.3 Pack Tester, FreshLX… info
881
Please Donate To Help Support With The Pack Development, It Will Also Help Me Out Alot With My Current Situation And Some Things Going On, Thank You :)
Pack Description:
This is a pack from the "Human Era" series, since this is the first Human Era pack, this paragraph will explain the series, it's a series that reshapes Minecraft into something else with a more immersive and realistic way to integrate humans, and it wont be just about adding humans, but also make other mobs have a feel of something more mystique and less cartoony. I wont explain any further.
It turns villagers into player models while retaining the vanilla style mixed with my style, including the wandering trader, iron golem, illagers, and zombies. There are 70 villager textures in total, containing diversity and many differences and similarities while still keeping the same style.
For the Iron Golem, it contains 2 variants, the soldier, and the robot, the soldier is the main front while the robot is the supporting role. I never liked the idea that the villagers are culturally pacifistic, these are the same fricks that are butchers and livestock farmers, especially since these are suppose to be 100% human under the Human Era pack series, not some Mojang's marketable plushie company. Go get a Guard Villagers mod and Recruits mod if you are using mods.
As for the illagers, it replaces them from having a visible face to masked soldiers, complete with armor and backpack, the helmets are designed to cover their face, they are an army of corrupted assimilated humans. They also have unique variety among illager mobs, such as robes, hats, and colors, though you need illager mods to see them.
[ IF YOU WANT INSTUCTIONS, MICROPACKS, FAQ, AND TECHNICALS, KINDLY GO TO EITHER URL OF YOUR CHOICE, THE PMC DESCRIPTION IS JUST A SUMMARY OF THIS PROJECT ]
Pack Description:
This is a pack from the "Human Era" series, since this is the first Human Era pack, this paragraph will explain the series, it's a series that reshapes Minecraft into something else with a more immersive and realistic way to integrate humans, and it wont be just about adding humans, but also make other mobs have a feel of something more mystique and less cartoony. I wont explain any further.
It turns villagers into player models while retaining the vanilla style mixed with my style, including the wandering trader, iron golem, illagers, and zombies. There are 70 villager textures in total, containing diversity and many differences and similarities while still keeping the same style.
For the Iron Golem, it contains 2 variants, the soldier, and the robot, the soldier is the main front while the robot is the supporting role. I never liked the idea that the villagers are culturally pacifistic, these are the same fricks that are butchers and livestock farmers, especially since these are suppose to be 100% human under the Human Era pack series, not some Mojang's marketable plushie company. Go get a Guard Villagers mod and Recruits mod if you are using mods.
As for the illagers, it replaces them from having a visible face to masked soldiers, complete with armor and backpack, the helmets are designed to cover their face, they are an army of corrupted assimilated humans. They also have unique variety among illager mobs, such as robes, hats, and colors, though you need illager mods to see them.
[ IF YOU WANT INSTUCTIONS, MICROPACKS, FAQ, AND TECHNICALS, KINDLY GO TO EITHER URL OF YOUR CHOICE, THE PMC DESCRIPTION IS JUST A SUMMARY OF THIS PROJECT ]
48 Update Logs
Update #48 - Java Update : by PredatorMCNuggets 07/05/2026 10:20:51 amJuly 5 @ 2:20 pm UTC
Apologies for lack of activity, ive been busy on other things for a while
I think i did some more patches, but i forgot to record them since the 3 month update has been ocassional.
- Fixed Villager graphics issue
- Added Mods:
- Illager Chef
- Illage & Spillage (Part 1)
- Cobblemon Paleontologist
- Nycto
- Bountiful NPC
- The Graveyard
I think i did some more patches, but i forgot to record them since the 3 month update has been ocassional.
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As good as they look, they're MASSIVE compared to their hitboxes now
I'm using a cached version of 2.96, but if this is something you fixed I can easily swap to 3.7
The formatting is crap, but the blocks are legible - code
random properties
These handle Nature's Spirit, Profundis, and Still Life for Lithosphere correctly I hope.
After testing these I have the same issue where added biomes do not function with iron golems specifically; even in 3.7 with unchanged settings.
Try changing 25, 26, 27, 28, to 23, 24, 25, 26
After a check it looks like my code was overwritten on my side...? I spent an hour or two doing that, ugh. VS Code has loaded partially ruined properties files instead of the full edit, so I guess I will spend my time redoing all that. It even got rid of many of the already listed biomes.