- check_circle Misc
- check_circle Mobs
- check_circle Models
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- 7,764 downloads, 13 today
405
HOW TO DOWNLOAD:
1. CLICK DONLOAD, LEADS TO ADFOCUS
2. FIND "SKIP" ON TOP RIGHT CORNER OF ADFOCUS
3. CLICK "SKIP"
This pack supports Bedrock Version as well, so rename .zip to .mcpack
Works on Version 1.8.9/1.12.2/1.14.4/1.16.5/1.17.1/1.18.1/1.19+
(Go to Pack File->PleaseExtract.rar->PMM Optional Micro Packs->PMM Old Version Archives and grab some version files you want to apply to the top of the main pack in-game)
[Requires Optifine]
[For Fabric Users:] May Contain Errors
https://www.curseforge.com/minecraft/mc-mods/entity-model-features
https://www.curseforge.com/minecraft/mc-mods/entity-texture-features-fabric
https://www.curseforge.com/minecraft/mc-mods/cit-resewn
https://www.curseforge.com/minecraft/mc-mods/colormatic
[Instructions, Lists, & Micro-Packs Available Inside The .rar File Inside The Pack Zip File. Make Sure To Unzip The .rar File]
Pack Theme Description: This resource pack turns normal vanilla mobs into player models with female and male variants, and instead of just player textures of vanilla mobs, it redesigns the mobs into more human like, with the eyes, hair, and some other player skins, along with alot of variants. This pack dont just do according to its name, it also focuses on fitting and enhancing the atmosphere, diversity, and the mood of the game with the way the player mobs are textured and varianted, making the game probably feel more alive. The theme of this pack is post-apocalypse, which explains some of the textures looking more modern-era, There's also some characters from other franchises, such as Nekopara, Counter Strike, Monster Girl Encyclopedia..., Helltaker, and probably some more, maybe has some anime stuff as well. In order to have more variations, you must go to [Menu -> Options -> Video Settings -> Quality] and then turn on the Random Mobs option.
Also, if you look to make a pack that plans to have one of the entities replaced as player models, you are always allowes to use my player models, as my player models are replicated with 80% accuracy to the real player model, which is very convenient if you want to use my player models, just credit me and my pack.
HOW TO ADD HUMAN GUARD VILLAGERS ON GUARD VILLAGERS MOD:
Go in \.minecraft\config and open the guardvillagers-client file with windows notepad. Change the setting "false" to "true".
HOW TO FIX SLEEPING VILLAGERS ON SLEEP TIGHT MOD:
Go in \.minecraft\config and open the sleep_tight-client file with windows notepad. Scroll down. When you see "sleeping_villagers_eyes = true", Change the setting "true" to "false".
The Mobs So Far: (1.8.9 - 1.20+):
- Allay
- Armor Stand
- Axolotl (1.18+)
- Bat
- Bees
- Blaze
- Camel
- Cat
- Cave Spider
- Chicken
- Creeper
- Cod (1.14+)
- Cow
- Dolphin
- Donkey (1.14+)
- Drowned
- Elder Guardian (1.17+)
- Ender Dragon
- Enderman
- Endermite
- Evoker
- Fox (1.14+)
- Frog
- Ghast
- Giant
- Glow Squid (1.18+)
- Goat (1.18+)
- Guardian
- Hoglin (1.17+)
- Horse (1.14+)
- Husk
- Illusioner
- Iron Golem
- Llama
- Magma Cube (Unavailable at 1.16 & 1.17)
- Mooshroom
- Mule (1.14+)
- Ocelot
- Panda (1.14+)
- Parrot
- Phantom
- Pig
- Piglin Brute
- Piglin
- Pillager
- Polar Bear (Unavailable at 1.16 & 1.17)
- Pufferfish
- Rabbit
- Ravager
- Salmon
- Sheep
- Shulker
- Silverfish
- Skeleton
- Skeleton Horse (1.16+)
- Slime (Unavailable at 1.16 & 1.17)
- Sniffer
- Snowman
- Spider
- Squid
- Stray
- Strider (1.18+)
- Tadpole
- Turtle
- Vex
- Villager
- Vindicator
- Wandering Trader (1.17+)
- Wandering Trader Llama (1.17+)
- Warden
- Witch
- Wither
- Wolf
- Zoglin (1.17+)
- Zombie Pigman
- Zombie Villager
- Zombie
- Zombie Horse (1.16+)
- Zombified Piglin
Cant be added sadly:
- Tropical Fish (1.20+)
Please notify me first when you see something your American culture consider inappropriate, I'm from the Philippines.
1. CLICK DONLOAD, LEADS TO ADFOCUS
2. FIND "SKIP" ON TOP RIGHT CORNER OF ADFOCUS
3. CLICK "SKIP"
This pack supports Bedrock Version as well, so rename .zip to .mcpack
Works on Version 1.8.9/1.12.2/1.14.4/1.16.5/1.17.1/1.18.1/1.19+
(Go to Pack File->PleaseExtract.rar->PMM Optional Micro Packs->PMM Old Version Archives and grab some version files you want to apply to the top of the main pack in-game)
[Requires Optifine]
[For Fabric Users:] May Contain Errors
https://www.curseforge.com/minecraft/mc-mods/entity-model-features
https://www.curseforge.com/minecraft/mc-mods/entity-texture-features-fabric
https://www.curseforge.com/minecraft/mc-mods/cit-resewn
https://www.curseforge.com/minecraft/mc-mods/colormatic
[Instructions, Lists, & Micro-Packs Available Inside The .rar File Inside The Pack Zip File. Make Sure To Unzip The .rar File]
Pack Theme Description: This resource pack turns normal vanilla mobs into player models with female and male variants, and instead of just player textures of vanilla mobs, it redesigns the mobs into more human like, with the eyes, hair, and some other player skins, along with alot of variants. This pack dont just do according to its name, it also focuses on fitting and enhancing the atmosphere, diversity, and the mood of the game with the way the player mobs are textured and varianted, making the game probably feel more alive. The theme of this pack is post-apocalypse, which explains some of the textures looking more modern-era, There's also some characters from other franchises, such as Nekopara, Counter Strike, Monster Girl Encyclopedia..., Helltaker, and probably some more, maybe has some anime stuff as well. In order to have more variations, you must go to [Menu -> Options -> Video Settings -> Quality] and then turn on the Random Mobs option.
Also, if you look to make a pack that plans to have one of the entities replaced as player models, you are always allowes to use my player models, as my player models are replicated with 80% accuracy to the real player model, which is very convenient if you want to use my player models, just credit me and my pack.
HOW TO ADD HUMAN GUARD VILLAGERS ON GUARD VILLAGERS MOD:
Go in \.minecraft\config and open the guardvillagers-client file with windows notepad. Change the setting "false" to "true".
HOW TO FIX SLEEPING VILLAGERS ON SLEEP TIGHT MOD:
Go in \.minecraft\config and open the sleep_tight-client file with windows notepad. Scroll down. When you see "sleeping_villagers_eyes = true", Change the setting "true" to "false".
The Mobs So Far: (1.8.9 - 1.20+):
- Allay
- Armor Stand
- Axolotl (1.18+)
- Bat
- Bees
- Blaze
- Camel
- Cat
- Cave Spider
- Chicken
- Creeper
- Cod (1.14+)
- Cow
- Dolphin
- Donkey (1.14+)
- Drowned
- Elder Guardian (1.17+)
- Ender Dragon
- Enderman
- Endermite
- Evoker
- Fox (1.14+)
- Frog
- Ghast
- Giant
- Glow Squid (1.18+)
- Goat (1.18+)
- Guardian
- Hoglin (1.17+)
- Horse (1.14+)
- Husk
- Illusioner
- Iron Golem
- Llama
- Magma Cube (Unavailable at 1.16 & 1.17)
- Mooshroom
- Mule (1.14+)
- Ocelot
- Panda (1.14+)
- Parrot
- Phantom
- Pig
- Piglin Brute
- Piglin
- Pillager
- Polar Bear (Unavailable at 1.16 & 1.17)
- Pufferfish
- Rabbit
- Ravager
- Salmon
- Sheep
- Shulker
- Silverfish
- Skeleton
- Skeleton Horse (1.16+)
- Slime (Unavailable at 1.16 & 1.17)
- Sniffer
- Snowman
- Spider
- Squid
- Stray
- Strider (1.18+)
- Tadpole
- Turtle
- Vex
- Villager
- Vindicator
- Wandering Trader (1.17+)
- Wandering Trader Llama (1.17+)
- Warden
- Witch
- Wither
- Wolf
- Zoglin (1.17+)
- Zombie Pigman
- Zombie Villager
- Zombie
- Zombie Horse (1.16+)
- Zombified Piglin
Cant be added sadly:
- Tropical Fish (1.20+)
Please notify me first when you see something your American culture consider inappropriate, I'm from the Philippines.
Progress | 90% complete |
Game Version | Minecraft 1.20.4 |
Resolution | 16x |
Tags |
11 Update Logs
Bedrock Update #2 & New Look For The Mobs: Part 3 : by StalkerNugget 04/07/2024 3:24:04 pmApr 7th
- New Entity Model Upgrade for Blaze, Donkey, Horse, Mule
- For Bedrock: Added few new mobs
- For Bedrock: Added few new mobs
LOAD MORE LOGS
tools/tracking
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Game version: 1.20.50
Device: Android
Im currently looking for some ways to make sure the convenience comes
Is it just me experiencing this? (i have the latest version installed)
For now, im still concepting on what the new mobs should look like, with the addition of upgrading the blaze and bat models, and maybe the skeleton textures