Texture Packs Experimental Packs

Mason's Pack Realistic

  • 1.2k views 0 today
  • save_alt 67 downloads
Game Version
Minecraft 1.3.1
Resolution
16x
Progress
55% complete
Changes include
  • GUI
  • Items
  • Terrain
  • 2
  • 0
  • 4
MasonBla
Lvl 25Expert Ninja
4
This is my first

Realistic Texturepack

But only 55% done if you

Dont like any thing just tell me

Thanks!

Can i get 20 diamond?

Subscribe?

Enjoy and download!

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  Have something to say?

UltimateRecursion
12/11/2012 7:31 pm
Level 51 : Grandmaster Blob
Cool.
1
Andais
08/07/2012 7:12 pm
Level 3 : Apprentice Wolf Whisperer
My only suggestions are that you: 1) Put this under a 16x16 resolution pack because that is what it is. It is not a 64x64 resolution.

and 2) make sure the edges make it so that the blocks blend together. It looks a lot better when they blend and you can't tell just by looking at a screenshot of where the blocks' edges are

Otherwise looks good for a 16x pack.
1
MasonBla
08/08/2012 8:56 am
Level 25 : Expert Ninja
Thanks and i just fixed that part im not the best telling what they are
1
Andais
08/08/2012 6:58 pm
Level 3 : Apprentice Wolf Whisperer
a lot of people don't understand how the pixel thing works. But here's a simple breakdown for future so you'll know :)

each block on the terrain.png and items.png is square, everyone can see that so I just basically stated the obvious. Now the not-so-obvious part is how to tell what resolution the pack is. The resolution of the pack is #pixels by #pixels of each block on the whole terrain.png. The size of each block on the .png needs to be divisible by 8. The next size up will always be twice that of the previous size. That's why we get 8x8, 16x16, 32x32, 64x64 and so on. It's all 8 times 2, times 2 again and so on.

for example, take this pack's resolution, the stone block on the terrain.png is 16 pixels wide by 16 pixels tall.

Hope this helps you for future. It can be confusing math, but once you get it, it's simple!
1

Welcome