Mickey Joe's Relatively Improved Default

  • check_circle Armor
  • check_circle Art
  • check_circle Environment
  • check_circle GUI
  • check_circle Items
  • check_circle Misc
  • check_circle Mobs
  • check_circle Terrain
  • 280 diamonds
  • 90,786 views, 147 today
  • 17,797 downloads, 25 today
  • 196 comments
  • 243 favorites
  • 280
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  • 196
avatar MushirMickeyJoe
Level 50 : Grandmaster Artist
186
Disclaimer: You will need to install OptiFine to take full advantage of this pack's features. That is all.

Mickey Joe's Relatively Improved Default (RID) is a pack I made initially just for personal use. At one point I made a Reddit post with a screenshot of what I had made. The post got a surprising amount of satisfying feedback so I decided to try to turn my work into an actual pack.

Everything in this pack is free to use for whatever you want. I can't take credit for the textures as they're based on textures Mojang made.

Here is my Google Doc changelog. You can also see what I'll be adding to the next version.


So go ahead and download the pack, play with it, and have fun! Or don't. I can't tell you what to do.
Progress95% complete
Game VersionMinecraft 1.14
Resolution16x
Tags

4 Update Logs

Update #4 : 05/06/2020 11:48:02 amMay 6th

Uploaded a WIP 1.15.2 version of my resource pack in the description of my post on CurseForge (https://www.curseforge.com/minecraft/texture-packs/mickey-joes-relatively-improved-default).

Looking for people to bugtest my pack until OptiFine for 1.15.2 fully releases, so if you're interested, please post any bugs you find on my new GitHub page.
LOAD MORE LOGS

1
05/22/2020 5:52 pmhistory
Level 1 : New Miner
Siraiso
This pack is great but I have noticed a few bugs. Wolves are broken. They have oversized tails, you can see through their backs, and have two heads. Sheeps are also broken. You can see through their necks. Lastly, I noticed that you changed the ends of the stick holding the bell to look like the ends of an oak log, but you forgot to do that for the top of the bell when it's hanging from a ceiling.
(Not that you would notice unless your ceiling was glass or barrier blocks, but it would be nice to add to match the other bells.)
Pictures here: https://imgur.com/a/dtRyVsl
1
05/22/2020 11:27 am
Level 1 : New Miner
Siraiso
Is there any way that you could make this so you can pick and choose which textures and features you want in your pack kinda like vanilla tweaks? I really love this texture pack but there are some parts that I don't like and it is hard to go through all the files trying to delete them. It would be super helpful to be able to choose which ones I want.
1
05/07/2020 1:59 am
Level 1 : New Miner
DonTheKing23
New to this. So does it run with 1.15 still?
1
05/09/2020 10:50 am
Level 50 : Grandmaster Artist
MushirMickeyJoe
Read my latest update log.
3
04/04/2020 8:45 am
Level 1 : New Miner
Vixels
For people who want informations about the pack , yes its still updated , but we are working on 1.15 version and optifine isnt out yet , thats why the resource pack isnt updated for the moment
2
04/06/2020 12:17 am
Level 1 : New Miner
Mythia
Optifine is out in preview versions. It's been in preview since before 1.16 snapshots started
1
04/10/2020 3:07 pm
Level 50 : Grandmaster Artist
MushirMickeyJoe
And the current preview versions still don't support CEM, so I still don't know if any fixes need to be made before a final release of my pack.
1
03/27/2020 3:05 am
Level 1 : New Miner
Cynta
Just wondering when are you gonna make a 1.15 version?
2
04/04/2020 8:43 am
Level 1 : New Miner
Vixels
When optifine its out , we need to fix a lot of issues with texture / model changes
1
04/05/2020 6:25 am
Level 1 : New Miner
Cynta
Optifine 1.15.2 HD U G1 pre13 is out does it not work with that?
1
04/10/2020 3:07 pm
Level 50 : Grandmaster Artist
MushirMickeyJoe
Not before sp614x fixes CEM/CIT.
2
03/23/2020 8:21 pm
Level 1 : New Miner
billybo29
I made an account to tell you how much I love this texture pack. Amazing job. You're my favorite.
2
03/24/2020 5:32 pm
Level 50 : Grandmaster Artist
MushirMickeyJoe
thanks billybo29
1
01/27/2020 8:03 pmhistory
Level 1 : New Miner
User437
Hello, is this project still alive?, almost 6 months have gone by and no logs/updates have been posted in the meantime
1
03/09/2020 9:02 pm
Level 50 : Grandmaster Artist
MushirMickeyJoe
yep
1
03/07/2020 2:52 am
Level 14 : Journeyman Narwhal
Radicalvice
I think it's history.
1
03/09/2020 9:02 pm
Level 50 : Grandmaster Artist
MushirMickeyJoe
nope
1
03/16/2020 7:32 am
Level 14 : Journeyman Narwhal
Radicalvice
Bruh.
1
11/15/2019 9:43 am
Level 1 : New Miner
MonsterGamer_666
Hi, I love your pack, although i looked into the textures and how cani get the special armor? Is there a datapack for it?
1
11/17/2019 7:22 pm
Level 50 : Grandmaster Artist
MushirMickeyJoe
You need to rename diamond armour pieces to get the Story Mode sets. For example, rename a diamond helmet to "Magnus' Helmet" and you'll get Magnus' helmet.
1
10/30/2019 7:32 pm
Level 11 : Journeyman Farmer
ShunFan
What is the trick you used to make items according to the name? , I have some experience doing resource pack of stolen things (usually without permits) but I don't publish them as mine.

I don't know if he knows Ender Hosth. but he has a resource pack and a data pack, the data pack has "ghast meat" xd, and the resource pack likewise, but I don't know how to make ghast meat the texture of "ghast meat"
1
05/22/2020 11:29 am
Level 1 : New Miner
Siraiso
https://www.youtube.com/watch?v=zVtwfA77o0c Here is a great tutorial by Uncle Jam on how to do that.
1
10/02/2019 7:45 pm
Level 5 : Apprentice Dragon
BrickmasterE
I absolutely love this pack! One thing I should mention that I don't really like is that the animal eyes are just black without any white and the ears. Illagers with ears are cursed,
1
09/24/2019 1:10 pm
Level 1 : New Miner
kerrschtein
Hey! Been a follower of this pack for a while, but I have an issue (the only one I've really had so far, so that's good!)

The overlays for grass/podzol/sand/etc. seem to be acting up. You can see an example here, and while some of the textures you see are Mizuno's, it's cos I hacked together the ones I liked best. This worked before 1.14, so I'm not sure what's going on! Any help is greatly appreciated!
1
09/14/2019 8:16 am
Level 3 : Apprentice Crafter
LagMaster1000
I'm not sure if this is a bug or me not knowing what to name them, but whenever I rename diamond tools "Command Block (tool)," nothing happens to the texture. The diamond sword is an exception, though. It works fine.
1
09/14/2019 10:47 pm
Level 50 : Grandmaster Artist
MushirMickeyJoe
The Command Block Sword is the only item that I've implemented for now. A future version of my pack will include the other Command Block tools.
2
09/13/2019 10:00 pm
Level 1 : New Explorer
SheepishShepherd
Oh boy, this is a lot of great work! I really love all the UI changes and the Ender Dragon head texture! One nitpick I have, that I haven't found on your WIP for the next release is that the lectern does not use the same 3D book model the enchantment table does. I hope to see it possibly come with the next update with the other changes as well. :)
1
09/14/2019 10:48 pm
Level 50 : Grandmaster Artist
MushirMickeyJoe
I'd love to also change the appearance of the lectern's book, but that's currently not an entity model that's supported by OptiFine.
2
09/13/2019 4:19 pm
Level 1 : New Miner
Earl_Lemongrab
This is probably my favorite resource pack, thank you for making it! A couple things:

1: Going from version 2 to 3 of the resource pack, I noticed spawners no longer have 3D bars. I'm not sure if this has to do with the new top texture you added or not but I noticed it was missing almost right away.
2: The bell might benefit from 3D depth, like your chests (the flat bottom texture of the bell stands out to me now haha).
2
09/13/2019 4:56 pm
Level 50 : Grandmaster Artist
MushirMickeyJoe
First of all thanks! And np.

1. I removed the spawner model because it was a bit too busy to me. There's actually still a custom model in my pack, but it adds a custom texture for the inside of the spawner, rather than making the entire thing 3D.

2. I'd like to add a bit of depth to the bell, but the bell is an entity so needs CEM for me to be able to edit it. OptiFine currently doesn't support CEM for bells yet (and many more newer entities, unfortunately).
1
09/01/2019 3:43 pm
Level 11 : Journeyman Farmer
ShunFan
I would really appreciate it if you make a model where the armor stand had arms and hands, even if they can't be used, it would look nice , thanks
2
08/31/2019 3:14 am
Level 1 : New Network
Puppocat
the dragons jaw dosent show for me and also could you make it so that if you name a chest birch it becomes a birch chest and the same for bookcases and crafting tables and more :D
1
08/31/2019 6:58 pm
Level 50 : Grandmaster Artist
MushirMickeyJoe
Make sure you use the latest version of OptiFine as found on OptiFine.net.
1
09/01/2019 1:57 am
Level 1 : New Network
Puppocat
ok
1
08/29/2019 9:57 pm
Level 1 : New Miner
Infirest
Anyone else have a problem where the custom named armor won't show? I have optifine and all the jazz and using 1.14.4 so maybe thats the issue
2
08/31/2019 6:59 pm
Level 50 : Grandmaster Artist
MushirMickeyJoe
That shouldn't be be a problem at all. Try reinstalling OptiFine, the latest version for 1.14.4, and make sure you didn't misspell any of the names of the armour sets.
2
08/31/2019 8:35 pm
Level 1 : New Miner
Infirest
I figured it out lol, theres a option in the quality settings I think thats enables/disables different textures for items.
3
08/29/2019 4:49 am
Level 1 : New Miner
kerrschtein
you: no one's gonna watch this video
me, watching while i eat my breakfast: aw shit
3
08/18/2019 5:02 am
Level 1 : New Miner
Ayoura
Absolutely love everything you have done!

Would it be possible to make a higher resolution version of this?

Would simply rescaling the PNGs from 16x16 up to say 64x64 or higher work and apply it correctly to your custom models?

If not, would you maybe consider making higher resolution capable models?

I would love to use your models in my own custom resource pack but it has a resolution of 128x128 and I would love to have your models in the same resolution, I'd be happy to smooth out the PNGs myself.

Thanks a lot in advance and keep up the great work!
2
08/20/2019 4:25 pm
Level 50 : Grandmaster Artist
MushirMickeyJoe
Hey, thanks!

So, to be straight with you, I'm never going to make an HD version of the pack because it's not as simple as scaling up the textures 😂
That'd create weird curves, or unwanted anti-aliasing; stuff like that.

I also just simply don't like the way HD packs look... Minecraft's style very simplistic, and when you turn the textures HD, the simple lighting/animations don't look too good (imho).

16×16 textures are perfect for the game's atmosphere. That's the reason why I don't l (personally) like packs like Faithful.
2
08/22/2019 3:51 pm
Level 1 : New Miner
Ayoura
Thank you for your honest answer! That's fair enough :)

Either way your models just look fantastic. Have a diamond, good sir.
2
08/03/2019 11:31 pm
Level 1 : New Miner
BlakeGaming259
I dont know if its just me but the mooshroom refuses to use the given texture but will gladly use the model and looks like a failed abortion
1
08/09/2019 11:20 pm
Level 4 : Apprentice Mage
EnderDragon__
It happens to me as well. It has to do with the optifine update to 1.14+.
1
08/10/2019 6:37 am
Level 1 : New Miner
kerrschtein
If you remove the model in your resource pack folder, it should go back to normal. Not exactly a true "fix" but it should make the game playable until the update to 1.14+!
1
07/26/2019 4:43 pm
Level 2 : Apprentice Miner
McNachos
i like the mobs variations
2
07/24/2019 1:23 pm
Level 1 : New Miner
kerrschtein
Has anyone told you how funny your google doc changelog is? I checked in on it to see what we'll be getting in the update, it's great!
1
07/23/2019 9:02 pm
Level 1 : New Explorer
pinkrabbit
Is it possible to upscale the baby heads for some mobs, e.g. the villager head to be in line with the zombie villager head, horse, polar bear, etc.
1
07/01/2019 10:58 pm
Level 13 : Journeyman Narwhal
DieselDuck
Would it work in 1.14?
1
07/01/2019 12:44 pm
Level 51 : Grandmaster Goblin
Carchomp
May i ask why the water is so green?
2
07/01/2019 1:04 pm
Level 50 : Grandmaster Artist
MushirMickeyJoe
I haven't touched water in the version that's uploaded on this page, so yeah, that's a good question.
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